BoardGame/Game Info (Star Wars Legion)

Keyword Description v04302025 - Star Wars Legion

s_signal 2025. 5. 3. 00:39
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Keyword Description for Star Wars Legion Game.

v04302025 (released 2025.14.16)


Major Modifications for keywords after v.04302025

  • Reserve and Strafe are the Standard Move.
  • Non Standard Move --> Climb and Pivot, Speed-x move.
  • Some keywords are updated.
  • Cached, Small, Self-Destruct, Tow Cable.
  • New keyword.
  • One Step Ahead.
  • Shien Mastery

Major Modifications for keywords after v.2.6.1

  • Charge (p.46), Relentless (p.54), and Steady (p.55) can be used only during the unit's activation.
  • They cannot be triggered after move action by String, guidance, or standby.
  • Secret Mission
  • Gain multiple VPs with secret mission tokens.

Major Modifications for keywords after v.2.6.0

  • Deployment and related keywords are changed.
  • The range sharing of the Green Tokens is increased from Rang-1 to Range-2.
  • Backup Keyword is added - cancel up to two Hits.
  • Range-1/2 Tool is added but it has the same range with Speed-1 ruler.
  • All units are allowed to move through other units.

[ Effect Chart ]

old version. this should be modified.

 

  • Count for each type.

Attack Dice Table

  Crit Hit Surge Blank
White 1 1 1 5
Black 1 3 1 3
Red 1 5 1 1

 
Defence Dice Table

  Defense Surge Blank
White 1 1 4
Red 3 1 2

 

  • Percentage with surge.
   
W 2/8
W S-H 3/8
W S-C 3/8
B 4/8
B S-H 5/8
B S-c 5/8
R 6/8
R S-H 7/8
R S-C 7/8
--------------------------- ------------------------------
W 1/6
W S 2/6
R 3/6
R S 4/6


-------[ A ]

Additional Attack Pool

  • A unit can attack different defender with additional attack pool.
  • This additional attack pool can be formed by 'Arsenal', 'Gunslinger', or by different minis that has additional weapons like heavy weapon.
  • Each additional attack trigger Up close and Personal, Hunter, and Tenacity.

https://forums.atomicmassgames.com/topic/9623-arsenal-x-multiple-minis-and-up-close-personal/
https://forums.atomicmassgames.com/topic/15429-tenacity-and-arsenal-2/#comment-63843
 

AI: ACTION  (specific pre-programmed action)

  • When without a faceup order token and there is no Commander at Range-3
  • Must Do the actions listed as its first action.
  • If cannot, do free other action as normal.
  • AI: Move
  • It does not need to perform the standard move. Climb, Pivot are allowed.

ALLIES OF CONVENIENCE

  • Issue orders to friendly Mercenaries regardless of affiliation.
  • Add one extra Mercenary unit regardless of rank if there is at least one unit with the Allies of Convenience keyword,
  • However, they cannot take more units of a particular rank than normally allowed.

ARM X

  • Place X charge tokens in LOS at range-1.

Detonate

  • After a unit controlled by any player performs any action, each unit that has a weapon with the Detonate X keyword may detonate up to X friendly charge tokens of the specified type.
    • Any time after a unit finishes any action.
    • This is similar to Standby Token.
      But, Standby token should be spent before Detonate.
  • If both players have units that could detonate charge tokens, the player that does not control the unit that just performed the attack, move, or action may use their unit’s Detonate X keyword first.
  • Detonate up to X charge Tokens.
    • May use charge tokens one by one.

ARMOR X

  • Cancel up to X hit resuts.
  • In the Modify Attack Dice Step.

ARSENAL X

    • In the Form Attack Pool step.
      Use X weapons for the attack pools, each combination of weapons may form a new attack pool.
      They may declare for different Defenders.
    • Each weapon may only be added to one attack pool.
      Weapons with the same name should be added to same attack pools.
    • If the unit is engaged and tries to melee and ranged attacks, the ranged weapon should have the 'VERSATILE' keyword.
    • Multiful attack pool mean different attacks, so Gunslinger, Arsenal, different attack pools of trooper trigger keyword like 'Up close and personal'.
      With 'Gunslinger', 'Arsenal', if a unit attacks different unit, it may gain two dodge tokens with 'Up close and personal'.

https://forums.atomicmassgames.com/topic/9623-arsenal-x-multiple-minis-and-up-close-personal/


Associate: X

  • Does not count the maximum Rank requirements.
  • If the X unit is included in the same army.

Attack Run

  • Increase or Decrease Maximum speed by 1.

AUTHORITATIVE

  • Issue an order to another unit at range 1-2 instead of the unit with the keyword.
  • Once per Command Phase.
  •  

-------[ B ]

Backup

  • In the below condition,
    the Commander Or Operative can cancel up to 2 Hit results.
    Backup is a benefit, not a stacked skill.
  • Conditions
    • 1. Corps Troopers or units supporting Backup at range 1/2 in LOS.
      Not in Suppressed.
    • 2. The attack is from over Range-2.
  • Exceptions.
    ex) Obi-Wan and Chewbacca can do Backup, but they can not get any benefit of Backup, because he has a Guardian Keyword.
The unit can support Backup, although it is not Corps. RETINUE (p.54)
Guardian X (p.50)
Entourage X (p.49)
ex) Dark Trooper provides backup to Moff Gideon.

The unit does not benefit from Backup. Guardian X (p.50)
We're Not Regs

BARRAGE

  • Can do two attack actions.
  • Don't use this with ARSENAL

Barricade

  • Heavy Cover
  • Open Terrain
    • Provide Cover
    • Does not restrict movement.
      You don't need to reduce your speed by 1 for this terrain.

BEAM ( fires a continuous beam of energy )

  • Can do additional attack to a different enemy unit at range 1 of the previous defender.
  • The additional unit should be in LOS of the attacker.
  • The additional attack may be beyond the maximum range of the weapon
  • Only the weapon with BEAM keyword should be used.
  • Other additional dice are not allowed.
  • Gunslinger is not allowed with BEAM attack.
  • The additional defender is declared one at a time, not all at once.

BLOCK

  • If the unit spends dodge token in the Apply Dodge and Cover Step.
  • Get the [SURGE to BLOCK] chart.

Bounty & Hunted

  • Bounty
    • The unit with the Bounty keyword chooses one Commander or Operative unit.
    • Gives a Bounty Token to the chosen unit.
    • If the unit with Bounty Keyword defeats the chosen unit, gets 1 VP at that time.
    • There is no need for the unit with Bounty Keyword to live, self-destruct is allowed.
  • Hunted
    • Only if there is a Bounty unit in the enemy, the Hunted unit gets a Bounty Token.
    • Only the Bounty Unit can gets 1 VP by defeating the Hunted Unit.
    • The Bounty Unit can get two or more VPs with the Hunted unit.

-------[ C ]

Cache: Token X

  • During the Setup, Put the Token X on the Unit Card.
  • Use it when you need.
  • Upgrade: Prepared Supplies.
  • If the mini with the Cache keyword is defeated, the unit can use the item supported by the Cache keyword.
  • If the mini with the upgrade Icon is defeated, the unit can use the Upgrade icon.

Call Me Captain (PIP)

  • The defending enemy unit must be both at range 2 and in LOS of Rex.
  • Rex doesn't add any weapon, but only add 3 Red Attack Dice. So the benefit from the High Velocity keyword or the attached will be.

 

CLIMBING VEHICLE

  • Do climb or clamber like a trooper.

Cohesion

  • All minis in the unit should be in 1/2 Range from the unit Leader.
  • If the unit was not placed in the cohesion rule for any reason,
  • then in the next activation, the unit's first action has to be the move action.

Complete The Mission

  • Put A Priority Mission Token on the Contested Territory.
  • Contested Territory: The area of the battlefield that is not part of any player’s territory.
  • Get [Surge: Block]
  • If the unit in 1 Range from the token.
  • Get Critical 2.
  • If the defender is in 1 Range from the token.

CUMBERSOME

  • The unit cannot perform a move prior to performing an attack using that weapon during the same activation
  • unless the move is a pivot.

CONTINGENCIES X


COUNTERPART: A

  • The unit, A, uses the abilities of the unit.
  • Wounds can be assigned by the player, but the unit (counterpart mini) must be defeated first.
  • Upgrade cards and skills without weapons could be commonly used.
  • Upgrade cards and skills with weapons are usable only for the mini-equipped.
  • Upgrade cards and skills disappear when the unit is defeated.

COVER

  • Condition for obscuring.
    • Half of the minis should be in blocked LOS and they are at range-1/2 from the terrain.

  • Silhouette
    • Ignore all parts of the Figures, like antennas, arms, legs, weapons, or crew members.
    • The silhouette formed based on the unit's base is the standard for LOS.

  • Trooper
    • Obscured Condition
      • That half or the mini are obscured, which means they have cover.
        LOS is obscured from the attacker's leader to the mini.
        The mini should be in range-1/2 from the terrain.
      • Heavy Cover: at least one of the minis in the defending unit is obscured by  terrain that provides heavy cover
      • If LOS to any part of the defending miniature’s silhouette is blocked by terrain other than terrain in base contact with the attacking unit leader and a part of the silhouette is still visible, the defending miniature is obscured.
    • Maximum defeated the unit.
      • If the attacker has LOS to only some of the miniatures in the defending unit, the defending unit cannot suffer wounds greater than the total wound threshold of miniatures in LOS.
    • By Suppression Token
      • If the unit is suppressive, its cover is improved.
        No cover --> light / light cover --> heavy cover.
  • Creature Trooper
    By Suppression Token like Trooper.
    Do not receive cover from barricades, but other terrain.
  • Vehicle: No Cover
  • Cancel the Hit results by Cover
    • Roll White Defence Dice as many as Hit results.
    • Lite Cover --> Cancel Hit results by Blocks.
    • Heavy Cover --> Cance lHit results by Blocks and Surges.

CRITICAL X

  • Change up to X attack SURGEs to CRITICALs.

CUNNING

  • In Command Phase
  • When there would be a tie for priority with the command card that belongs to a unit with the Cunning keyword.
  • Treat the Command Card as having one fewer pip.

Cycle

  • At the end of a unit’s activation, ready each of its exhausted upgrade cards with the Cycle keyword that was not used during that activation.

 


-------[ D ]

DANGER SENSE X

  • While defending.
  • Roll extra dice for each suppress token up to X.
  • May not remove suppress tokens up to X.
  • ex. 1) If the unit, Danger Sense 3, has 5 suppression tokens and gets a chance to remove 4 tokens in Rally Step, the unit may not remove 0-3 tokens from 4 Rallyed as many as it wants.
  • ex. 2) If the unit with Danger Sense 3 and 5 suppression tokens recovers, the unit does not need to remove all tokens. The unit may keep 0-3 tokens as it wants.
  • Similar: IMPERVIOUS (pierce)

Deflect

  • When the unit is defending against a ranged attack or using the Guardian.
  • Gains [Surge to Block]
  • If there is any Surge result, the attacker suffers one wound.
  • Deflect has no effect if the attack pool includes only a weapon with the High-Velocity weapon.

Deployment

  • Only the units with "Prepared Position" keyword are placed in the Setup Pahse.
    • Deployment is starting with the blue player alternate. (one by one)
  • Put all of the end of the movement tool touching the portion of the edge of the battlefield within
    friendly territory.
    • Move action, Compulsory move, Scout, Infiltrate, or speed-x move is could be used for deployment.
    • The start position of the movement tool should be Friend territory, but the end of the movement tool could be any where it could.
  • LOS of undeployed units
    • They are within any distance and in LOS of each friendly undeployed unit.
    • They are beyond any distance and not in LOS of all of enemy units.
  • Trigger Effect.
    • The first move action is a standard move.
    • All releated keywrods are triggered.
      Tactical, Agile, Charge, Relentless, Steady.
  • Building on the edge of battlefield.
    • Building is not touched on the edge of battlefield: Climb first.
    • Building is touched on the edge of battlefield: Normal move.

Drawn by: Tiberius


DETACHMENT: UNIT NAME/ TYPE

  • The unit can be included only if the unit name or unit type specified is included.
  • The unit gets the Prepared Posion or Infiltrate, if the unit name or unit type specified has.

DIFFICULT TERRAIN

Reduce the maximum speed by 1 to move over the terrain.


DISENGAGE

  • When the unit is engaged with a single enemy unit.
  • Do move action as normal.

Displacement v.2.5

  • Units may be displaced in the below cases.
    • Ground Vehicles moving through or into Trooper Units.
    • Repulsor Vehicles ending a compulsory move on Trooper Units.
  • Cannot be placed in base contact.
  • Creature, Emplacement, and Engaged trooper cannot be displaced and moved through.
  • Steps
    • Set aside miniatures touched by the moving unit.
      • For a ground vehicle, all touched units are in the path of the unit.
    • Place the miniatures set aside at a speed-1 move from their original positions.
    • Gain a suppression token per activation.

DISTRACT

  • Free card action.
  • Choose an enemy trooper unit at range 1-2
  • The chosen enemy unit must attack the unit with all eligible weapons, if able.
  • The enemy unit can attack another unit without using weapons
  • Loss inconspicuous.

DIVINE INFLUENCE

  • When the C-3PO is at range 1.
  • Gain Guardian 2: C-3PO.
  • Cancel CRITICALs as if they were HITs

Divulge

  • To use the functions of Divulge, the command card should be revealed at the Command Phase in the first round.
  • After resolving the functions on the Divulge card, return it to the player's hand, and the player can use the card not for Divulog functions like other command cards.
  • With "This card must be selected during round 1", the command card can not be returned to the player's hand. It should be played and discarded.

  • Players can use many Divulge cards at the same time.
  • Blue player can reveal and resolve the card first.

DUELIST

  • In a melee attack and Reroll Attack Dice step.
  • So, the unit gets these effects in addition to the normal effects of spending aim or dodge tokens
  • Gain PIERCE 1, for spending at least aim tokens.
  • During Reroll Attack Dice step.
  • Aim can be used to reroll.
  • Gain IMMUNE: PIERCE, for spending at least one dodge token.
  • Defending against a melee attack.
  • Dodge can be used to cancel Hit.

-------[ E ]

ENRAGE X

  • When the unit has wound tokens greater than or equal to X.
  • Gain CHARGE.
  • Set the courage value '-'
  • Lose any suppression tokens.

EXPERT CLIMBER

  • Can move a vertical distance up to height 2.

 


-------[ F ]

FIELD COMMANDER

  • It is allowed that the unit with FIELD COMMANDER is counted as a commander during Army Building.
  • But, it is not a commander.
  • The unit could be a commander when the command card doesn't require any commander or operative as the PIP 4.
  • It's courage value as 2 with checking other unit's panic.
  • The unit takes a Commander Token, if there is no commander or operative unit in the Army.

Flexible Response 

  • The unit should include X Heavy Weapons.

Force Push

  • Make enemy trooper unit at range 1 "speed-1 move". (All miniatures in the unit)
  • Even if it is engaged.
  • But the enemy unit's speed is zero (ex. immobilize token).
  • The unit cannot perform a move of any kind.
  • Heights should not be changed.

Free Action

      Range LOS When  
Compel Another Trooper Unit matching rank or type. After Rally Step.
Suppressed, not Panicked.
2 X At the beginning of Perform Action step a free Move action
gain a suppression token
Dauntless Itself After Rally Step.
Suppressed, not Panicked.
- - At the beginning of Perform Action step a free Move action
gain a suppression token
Ruthless Corps Unit Faceup order token. 2 O After the unit activatives. a free action
gain a wound token
Pulling The Strings Another Trooper Unit   2 X Choose a unit a free attack or move action
Guidance Another Specified unit   2 X Choose a unit a non-attack action
Aim, Didge, Move, Pivot,
Standby.

Dauntless

  • The unit is not be affected by the Compel

Ruthless

  • If the unit is undeployed, the free action should be move action.

PULLING THE STRINGS

  • Choose another friendly trooper unit at range 1-2.
  • The choosen unit may perform a free attack or move action.

Guidance

  • This is an action, so an additional action is triggered, such as Agile, Tactical, or others.
  • But attack actions like Charge, Relentless, or Steady are not allowed.
  • Standby is possible.
  • If it is a move action,Charge, Relentless, Steady could be triggered.
  • ==> They are triggered only during the unit's activation. (2.6.1)
  • A unit is allowed only one attack action per turn (activation). If yoda uses two guidance to the same unit with the PIP card, the unit can perform only one attack action in Yodas activation. But, Yoda and unit A can perform an attack, or unit A and unit B can perform an attack in Yodas activation using Guidance.
  • https://forums.atomicmassgames.com/topic/11035-guidance-and-relentless-interaction/

 


-------[ G ]

Give In To Your Anger (PIP)

  • This is not 'Issue an order' because the order token is issued after the Command Phase.
  • Not trigger effects for the Command Phase.

Grenade

  • Only one mini can use the grenade upgrade.

Guardian X

  • When a trooper unit at range 1 and in LOS is defending against a ranged attack.
    The unit can cancel up to X HITs in the Modify Attack Dice step.
    In Modify Attack Dice Step, the unit can not spend Dodge doken,
    but can spend a surge token.
  • The Guardian unit is not a defender, so the Guardian unit does not gain a suppression token.
    Defending unit gains suppression tokens as normal.
  • A suppressed Unit can not be a Guardian.
  • The attacker can use Pierce on the unit as he wants.
  • Multiple units can use the GUARDIAN X, one by one.
  • The Guardian unit cannot benefit from backup.
  • Deflect can be triggered.

Gunslinger

  • Attacker can declear another defender before rolling attack dice.
  • Attacker should use the same ranged weapon as the first attack for the additional attack.


-------[ H ]

HIGH VELOCITY

  • Defending unit cannot spend dodge tokens during the Apply Dodge and Cover Step.
  • All weapons in the attack pool should include the High-Velocity keyword.
  • Guardian can use dodges if able. (Obi-Wan's Mastery)

Hold at any cost (pip)

  • 3 corps units gain an order token.
  • every corps gets an aim token and every emplacement gets a standby token even without order tokens

 


-------[ I ]

I'm part of the squad too

  • Contesting and objective token at Range 1 instead of Range 1/2

INFILTRATE

  • The unit is not deployed at the beginning of activation,
  • The unit may deploy by placing anywhere in friendly territory.
  • Other minis should be in friendly territory.

IMPACT X

  • During the Modify Attack Dice.
  • If the defender has the ARMOR.
  • Do change HITs to CRITICALs up to the value of X.
  • IMPACT has priority over the defender's effect.
  • A numbered keyword is stacked. - Grenade's Impact is increased up to the number of minis in the unit.
  • Attack result -> Cover X cancels X hits  -> Impact

IMPERVIOUS

  • Roll a number of exter defence dice equal to the total PIERCE X value of weapons in the attack pool.
  • Similar: DANGER SENSE (suppression)

Immune

Blast Ignore the Blast keyword.
Enemy Effects Ignore All enemy card effects and can not be targeted by any enemy card effect.
Melee Enemy units cannot be placed in base contact.
--> ranged weapons are allowed to the based contacted unit.

Does not engaged.
Any melee weapon is not allowed.
Melee Pierce The attacker cannot use the Pierce.
This keyword is used with the Guardian keyword during a melee attack.
Pierce The attacker cannot use the Pierce.
This keyword is used with the Guardian keyword.
Range 1 Weapons The attacker cannot contain weapons with a maximum range of 1.
If the maximum range is increased, the weapon can be used.

Incognito

  • The unit cannot be attacked beyond Rang 1.
  • Cannot contest objectives and cannot provide backup.
  • If the unit performs an attack or defends against an attack, the unit lose Incognito Keyword.
  • The unit can choose to lose Incognito keyword at the beginning of activation.

INCONSPICUOUS

  • When the unit has at least 1 suppression token.
  • The enemy unit must attack another unit if able.
  • During Rally step, the unit may choose not to remove suppression tokens.
  • During the End Phase, as normal, that unit still removes 1 suppression token. 

INDOMITABLE

  • During Rally Step.
  • Rolls Red defense dice instead of white.

ION X / ION Token

  • Vehicle or Droid trooper gains X ION tokens after an attack with an ION weapon.
  • At the start of activation, if a unit has one or more ION tokens, roll White Defense Dice for the number of ION tokens.
  • Any Blank result ==> one fewer action.
  •  
  • Remove all ION tokens at the end of activation.
  • If an attack pool includes the Ion X keyword,
  • the defending unit must flip active shield tokens down before any other effects.
4. Roll Attack Dice
--> Critical, Surge

5. Apply Dodge and Cover
--> Cover
--> Dodge

6. Modify Attack Dice
--> [Attacker][ION] Flip down Shield Tokens upto X Ion Tokens.
--> [Attacker][Impact]
--> [Defender][Shield] - Cancel Hit or Crit Results with Active Shield Tokens.
--> [Defender][Armor][Guardian]

7. Roll Defense Dice

8. Modify Defense Dice
--> [Defender][Surge]
--> [Attacker][Pierce]

Issue an order.

Entourage: X 1 friendly unit rank X At Range 2 In the Command Phase
Direct: X 1 friendly unit rank X At Range 2 In the Command Phase
Coordinate: X 1 friendly unit rank X At Range 1 When the unit is issued order.
  • ENTOURAGE: UNIT NAME
    • During the Army Building, Entourage unit is not counted as its maximum rank requirement.
    • In the Command Phase, issue an order to the friendly UNIT NAME at range 2.
    • The UNIT NAME can provide a Backup to the unit with Entourage: UNIT NAME keyword.
      ex) Dark Trooper provide backup to Moff Gideon

-------[ J ]


-------[ K ]


-------[ L ]

LATENT POWER

  • At the end of the activation.
  • Gain 1 suppression token.
  • Role 1 red defense dice.
    • SURGE: Give 2 suppression and 2 immobilize tokens to an enemy unit at range 1.
    • BLANK: Remove a wound or poison token from a friendly non-droid Tropper unit at range 1 of this min.

LETHAL x

  • During the Modify Attack Dice step.
  • The attack pool gains Pierce x for each aim token spent.
  • The attacking unit may not reroll dice with any aim tokens spent in this way.
  • Reroll with aim token is in Roll Attack Dice > Reroll dice Step before Modify Attack Dice.

Low Profile

  • During Roll Cover Pool step, (not defence) one defense dice is fixed as getting a Block result.
  • No cover dice, no low profile.

LONGSHOT

  • During the Declare Defenders step
  • Increase the maximum range of that weapon by 1 for an aim token.
  • The attacking unit may not reroll dice with aim token spent in this way.

 


-------[ M ]

MARKSMAN

  • After converting attack surges.
  • Improve attack dice results for each aim token.
  • These aim tokes are not used for rerolling dice.
  • Similar: JAR'KAI MASTERY (In melee attack, Dodge tokens)

Mastery

Ataru Yoda
  • Do up to two attack actions. (for an action or free action)
  • After Attack ==> Get one dodge token
  • After Defence ==> Get one aim token
Sore Su Obi-Wan
  • Against a ranged attack ==> Reroll all defense dice.
  • Guardian
    After spending a Dodge Token ==> Reroll all defense dice.
    This dodge is not allowed to cancel attack result.
  • 'Reroll' is allowed only once.
Djem So Anakin
  • Against a Melee attack,
  • There is at least one Blank result in the defense dice result,
    the attacker gains 1 wound.
JAR'KAI Ahsoka

Asajj
  • During a melee attack.
  • Improve 1 attack die result for each dodge token.
  • ( BLANK to HIT, HIT to CRITICAL, and BLANK to CRITICAL for two dodges. )
  • Similar: MARKSMAN (After converting attack surges, Aim tokens)
Makashi
Asajj
Dooku
  • If the unit reduces Pierce's value by 1,
    the defender can not use Immune: Pierce and Immune: Melss Pierce.
  • Guardian unit can not use Immune: Pierce, and Immune: MeleePierce, too.
Juyo Maul
  • If the unit has one or more wound tokens.
  • The unit can perform one additional action during it's activation.
  • Only two move actions are allowed.
Shien Ahsoka
(commander)
  • Sruge for defending - the attacker suffers 1 Wound for each Surge result.
  • Suppression Token for defending
    - If the unit gains any wounds, the unit doesn't need to gain any suppression tokens.

 


Melee

  • If a unit leader is placed with an enemy unit in based contact, it is in melee.
  • In a melee attack, the mini that has no LOC to the enemy unit can add its weapon to the attack pool.

Movement - Small Base Unit

Move action taller than unit's silhouette difficult terrain Impossible
lower than unit's silhouette reduce maximum speed by 1 move action
Standard Move
Jump X up to height X and terrain speed of the unit. Standard Move
Scale up to height 2 speed 1 (do Climb) move action
terrain speed of the unit. move action
Standard Move
Climb
Climber
up to height 1 speed 1 move action
Not standard Move
Withdraw speed-1 move first.
It's not climb.
speed-1 only for the first move.
after first move do not attack, standby, or base contact.
move action
Standard Move
compulsory
move
  free move action
at current maximum speed.
move action
Standard Move

 

  • Jump X
    • If the unit stops on the platform, it needs to Jump or Climb to get down.
  • COMPULSORY MOVE
    • The unit should perform a full move at its current maximum speed.
    • To be placed legally, the unit can shift backward along the movement tool by a distance no greater than half the length of its base.
  • Withdraw
    • The first action should be a Speed-1 move action.
      This is a move action, so it is allowed non-standard-move like, Reverse, Climb, or Strafe.
      If the first Speed-1 move is a standard move action, so the unit with the Agile Keyword may gain Dodge.
    • But for the second action, any action is allowed except standby, attack, or in melee.
    • A Creature Trooper can do an Attack and withdraw in the same activation. (ex. Relentless)
      But the unit can not move into melee.

Movement - Base Role

  • This picture is showing going over the terrain, but going on or going out of the terrain works on the same role.


Movement - Notched Base Unit

  • A Unit can move through any other unit. But not stop on them.
  • Slide along their movement tool, so you should stop when the base hits the wall.
  • The movement tool can be put on the battlefield, the unit can move the end of the movement tool.
  • (This is not for the unit with Speeder-X keyword)
  • Free Rotate before move action is added.
  • Free Rotate --> Only allow 90°
  • Reposition --> Free Pivot. It could be 360° with 'full pivot' keyword.
Notched Base Movement Pivot Reposition
Free Rotate --> Move.
(1 action)

Move Only
(1 action)

Move --> Pivot
(2 action)
Rotate the unit leader’s base up to 90° to the left or right, keeping the center of the base in the same place. Do free pivot
either start or end of move action
  • The combination of Notched Base Movement.
Free Rotate --> Move 			(1 action)
Pivot --				(1 action)
Move --					(1 action)
Move --> Pivot 				(2 actions)

Reposition --> Move 			(1 action)
Move --> Reposition 			(1 action)
Free Rotate --> Move --> Reposition 	(1 action)
Free Rotate --> Reposition --> Move 	(1 action)

Reposition --> Move --> Reposition 	(Not Allowed - reposition is allowed Either start or end)
Relentless and Reposition both are the effect after Move action.
They are not an action.

Move --> Relentless --> Reposition
Move --> Reposition --> Relentless

 


Movement - Speeder X

  • There is no free Roation before a move action.
  • The unit can move over or end its movement on terrain equal to or less than height X.
    The notched base unit can not climb.
  • The unit stops with the below case.
    when the base hits the wall, the height is over X.

    when the base touches the end of the battlefield.
  • The unit can pivot as an action.
  • Compulsory move
    • Should a Compulsory move start or end of its Perform Actions step.
    • A compulsory move is a Stand move, so it triggers Aglie, Target, Charge, Steady, Relentless
    • Before the edge of the battlefield.
  • Asset Token
    • After two move actions, the unit doesn't take Asset Token.
    • Only one move action with Asset Token.

Movement - Vehicle

  • The unit can not have the benefits of cover.
  • Only LOS is the problem.
  Ground Vehicle Repulsor Vehicle
Free 90 degrees Rotate
to the left or right,
before move action
O O
X -> Speeder
Pivot as an action
(Not Standard Move)
O O
Reverse as an action
(Not Standard Move)
O X
O -> Hover: Air
O -> Hover: Ground
Standby O X
O -> Hover: Air
O -> Hover: Ground
Partially overlapping Terrain O O
Place on unstable part O O
Block LOS O X
O -> Hover: Ground
Provide Heavy Cover O X
O -> Hover: Ground
(by Block LOS)
Be obscured X X
Move over a terrain
lower than the silhouette
O
Reduced speed by 1
O
Reduced speed by 1
------
O
Hover: Air X, Speeder X
Ignore terrain height X or lower
Move over a terrain
higher than the silhouette
X
O -> "Climbing vehicle"
X
O -> "Climbing vehicle"
-------
O
Hover: Air X, Speeder X
Ignore terrain height X or lower

  •  Resiliency
    • The unit get several wounds equal to or more than its resilience value, the unit gains a vehicle damage token.
    • At the start of the activation,
      Roll White Defence Dice ==> Blank Result ==> do one fewer action.
    • With Repaire keyword can remove a wound or a Damage Token.
      After that, the unit never gets the Damage Token.

Movement - Attack

  • After a move action during its activation.
  • Climbing, clambering, pivoting, reversing, and strafing trigger the effects.
Relentless After a move action not only standard move, do a Free attack action
Charge After a move action not only standard move, do a Free melee attack action
Steady After a move action not only standard move, do a Free ranged attack action

Move Through and Displayment

  • Any unit can move through other units.
  • But any unit can stop on others.
  • Displayment has disappeared.

My Ally is the Force (PIP)

  • All units are issued order in the command phase by pip or upgrade card gains dodge token.

-------[ N ]

 


-------[ O ]

Observation Token

  • Face up order token means that a order token is placed when during Command Cards and Played state.
  • The attacker rerolls one attack dice for each observation token.
  • Observation tokens are removed during the Remove Tokens step of the End Phase.

One Step Ahead

  • Check the number of pips on the Commander card
  • Before resolving Command card effects.
  • If they are different
  • ==> Select one allied unit with 'One Step Ahead' and do a Speed-1 move.
  • If they are the same and there is at last one unit with 'One Step Ahead' on the Battlefield.
  • ==> Select one allied unit on the Battlefield and do a Speed-1 move.

Override

  • If the unit gains one suppression token, one friendly unit at Range 5 may ignore AI:XX

-------[ P ]

Panicked, Panic

  • It may use the courage value of a friendly commander unit at range 3.
  • If there is no commander but a field commander at range 3, it's chacked the courage value as 2.
  • If a unit begins its Perform Actions step (After the Rally step) while panicked,
  • it cannot perform any actions or free actions.
  • So, it doesn't lose any action after starting the Perform Actions Step.
  • At the end of the unit’s activation, it removes suppression tokens equal to its courage value.
  • Paniced unit is not allowed to contest POI.

PIERCE X

  • Cancel block results in the result of defense dice.
  • If the enemy uses Guidian, split X value between Defender and Guidian the attacker's choice.

PIVOT, FULL PIVOT

  • Can change the orientation of its base up to 90 degree. (FULL PIVOT allows 360 degree)
  • PIVOT is one of the actions.
  • PIVOT could be a free action with the REPOSITION.

PRECISE X

  • During Reroll Attack Dice step.
  • Reroll up to X additional dice per aim tokens.ijp

Promote

  • If all Commander units are defeated, the Field Commander unit should be a Commander.
    The Field Commander unit changes its Rank and uses the 'Commander' Order token.
  • If there is no Commander and Field Commander, a Trooper unit should be a Commander.
  • If there is no Trooper unit to promote, the player can not use Commander card.

Prepared Position

  • During Setup, the unit can be placed within friendly territory.
  • And gain one Dodge token.

Primitive

  • After resolving any Impact X keyword.
  • Changes a critical result to a hit against units with Armor or Armor X.

-------[ Q ]


-------[ R ]

RAM

  • At least one full standard move at its maximum speed during the same activation.
  • Change X results to Critical.

 

Range

  • Range is always measured as the shortest distance possible between two objects.
  • Range for attack is from unit leader to enemy mini.
  • Distance to Object token is from unit leader.

Ranged Attack

  • Range: From attacking unit leader To the closest miniature in the defending unit.
  • All minis in the unit are treated as being in the same range.
  • Eligible Miniatures: Mini should have LOS to any mini in the defending unit.
  • Cover: From the attacking unit leader to each miniature in the defending unit.
  • All minis in the unit are treated as being in the same range from unit B.

  • Unit C4 can Attack Unit A1 and Unit B.
  • C4 can add dice into the attack pool regardless of distance from C4, because the attacking range is measured from the leader C1.
  • Unit B has no cover from the attack by C4, because Unit B has no cover from the unit leader, C1

  • The attacker is allowed to attack enemy units B and C with Weapon 1, not Weapon 2.
  • The attacker is not allowed to attack enemy unit A. He is out of range from all weapons.
  • A is in Range 1.
  • B is in Range 3.
  • C is in Range 3.

Ranged Attack Sequence.

4. Roll Attack Dice
--> Critical, Surge

5. Apply Dodge and Cover
--> Cover
--> Dodge

6. Modify Attack Dice
--> [Attacker][ION] Flip down Shield Tokens upto X Ion Tokens.
--> [Attacker][Impact]
--> [Defender][Shield] - Cancel Hit or Crit Results with Active Shield Tokens.
--> [Defender][Armor][Guardian]

7. Roll Defense Dice

8. Modify Defense Dice
--> [Defender][Surge]
--> [Attacker][Pierce]

Pass

  • A player with fewer units can pass a turn based on the number of units.
  • There is a "Pass opportunity" equal to -1 of the difference in the number of Player's Units.
  • Conditions to pass the activiation.
    • "If a player did not pass on their previous turn this round, they may spend an advantage token in their pass pool."
    • There is no unit to activate.
    • There is no unit for the order token drawn out.

Recharge X

  • When the unit do Recover, the unit may flip up to X inactive shield tokens.

 

Reinforcements

  • At the end phase of the first round, the unit may do free speed-1 move.

 
 


REPAIR X: CAPACITY Y

  • Place one wound token on the upgrade card up to Y.
  • Remove up to X wound tokens, ion tokens, and/or damage tokens
  • Of a friendly droid trooper or vehicle unit within range 1 ans LOS
  • Eventuly, the unit can remove X tokens Y times.

( Damage tokens means damaged token, disabled token, and weapon disrupted token )
 

RESILIENCY ( Vehicles )

  • This role is changed, refer to the Vehicle part. (2.6.0)
  • When the vehicle has a number of wounds equal to or more than its resilience value.
  • Roll a red defense die, and perform the following depending on the result.
Damaged

Block
  Roll a White Defense die when the unit activiates.
On a blank, One fewer action
 during its activation.
Disabled

Blank
  Cannot REVERSE or STRAFE (left or right without pivot).
Spend two actions to perform a non-pivot move action.
Weapon Disrupted

Surge
  Oppoent chooses one of the unit's weapons.
The weapon can contribute to attack with only half of it's dice.

 

REVERSE (Move backward)

  1. Place movement tool in the rear notch, and move the unit.
  2. Place movement tool in the rear notch, and then rotate the unit to place the it's front notch onto the movement tool. After that move the unit.
  • A reverse is not a standard move
  • Use REVERSE, reduce the maximum speed by 1 and a minimum is 1.
  • The unit with Climbing vehicle can perform REVERSE.

-------[ S ]

SECRET MISSION

  • At the beginning of the [Command Phase]
  • if the unit is within enemy territory, it gains a secret mission token.
  • At the [End Pahse],
  • if the unit with the Secret Mission token is within enemy territory, scores 1 VP.
  • Score 1 VP for each Secret Mission Token within enemy territory.

Self Destruct X, Self-destruct X

Condition The wound tokens are equal to or greater than half of the unit's life. (Rounding up)
The number of dice Self-Destruct X --> X means the number of dice of Black.
Targets All units in LOS within Range.
Demage Surge and Crit --> Wound for each result.
Hit --> Additional Suppression Tokens for each result.

 

  • If the unit has at least X wound tokens.
  • Perform an attack using a unit's Self-Destruct weapon against each unit at range 1 and in LOS.
  • It includes Friendly and enemy unit.
  • Even if they are engaged.
  • After this attack, the unit is defeated.

Scatter

  • After performing an attack against a trooper unit with small bases.
  • Move any non-leader minis in the defending unit.
  • Not allowed to make a base contact with any unit.

SCOUT X 

  • 'free speed-X move action'
  • An undeployed unit can deploy using speed-x of Scout X keyword instead of one move action.
  • As Scout is a standard move
  • It can trigger other effects like Agile, Tactical, but the unit does not attack in deployment.
  • A unit can do Climb and Jump, also. (For Climb, speed should be 1).
  • But, with Climb, the unit can not benefit from Agile and Tactical. Climb is not a standard move.
  • Scout is not allowed for a deployed unit by prepared position, Transport, Infiltrate, and others.

 


ScoutX, Scouting Party Y

  • The unit can choose Y friendly trooper units.
  • They can do Scout X.
  • They should be the same Faction or Affiliation and have no Scout X keyword.

Shield

  • At the Modify Attack Dice Step, each Shield token can cancel a Hit or Critical.
  • Shield tokens belong to the unit and are not assigned to individual miniatures.
  • Defender should flip active shield tokens down for each ION X count.
  • Refer to: ION Token

SMALL

  • If there is no LOS to the enemy unit Leader,
  • the mini with the SMALL keyword is not used to check LOS, Cover, and Range to attack.
  • If there is no LOS to Din-djarin, Grogu can not be attacked by any weapon.
  •  
  • Defending against a non-area ranged attack,
  • Ignored to determine LOS, cover, and range.
  • The unit is not part of the defending unit.

SMOKE X

  • Place X SMOKE tokens within range 1 and in LOS.
  • Improve cover by 1 for the unit at range 1 for each SMOKE token.
  • If an attacker is at range 1 of the smoke token, the defender's cover is improved by 1.
  • ( If there are two smoke tokens within range 1, it means the cover is 2 for the attacker and defender )
  • A unit cannot be a ected by the same Smoke token more than once. Smoke tokens are removed during the Remove Tokens step of the End Phase.

SPRAY

  • Add dies to the attack pull equal to the number of minis in the defender in LOS.

SPUR

  • When a unit performs a move.
  • Gain one suppression token.
  • To increase the unit's maximum speed by 1 for that move to a maximum of 3.
  • Do any effects of increasing speed first, and then do any effects of decreasing speed.

Standard Move

  • Non standard move (p.26)
    • Climbing, Pivot
    • Speed-x move.
  • Standard Move
    • Move with reduced speed. (ex, by terrain)
    • Compulsory move.
    • Jump.
    • Reverse, Strafe.

STANDBY

  • Allowed Unit
    • Only for a trooper or ground vehicle.
    • Ground vehicles can perform the standby action.
      Repulsor vehicles (Hover) cannot.
  • Activation
    • Don't do Standby action and attack action in a same activation.
  • Range
    • After an enemy unit at Range 0-2 in LOS of the unit performs an attack, move or action.
    • The action includes aim, dodge, standby, and so on.
    • When the enemy unit's action is finished, the enemy unit should be in Range 0-2 in LOS.
    • The range for standby tokens is measured from any mini in the unit, not only from the leader.
  • Allowed Action
    • Do a free attack or move action.
    • Move
      • Move action isa standard move.
      • It trigger Agile, Tactical.
      • But, it's not in an activation, so it doesn't trigger Charge, Relentless, Steady.
    • Attack
      • Attack only the enemy unit triggering standby.
      • This is not an activation of the unit, but a free action.
      • A unit can do an attack as a standby action, after then the unit can do an attack again in a unit's activation during the same Round.
  • Token Rule
    • The unit has only one standby token at a time.
  • When a Standby token is removed.
    • The unit performs a move, or an attack action.
    • The unit gains a suppression token.
      The unit whose courage is unlimited or Ground Vehicle doesn't gain suppression token. So they are not removed a Standby token by Suppression Token.
    • 'melee attack' is not the case to remove a standby token.
  • To prevent triggering standby
    • Ranged attack to the unit having a standby token, if the unit can gain a suppression token.
    • Move out of standby range.
    • Hide from the unit (all Figures) after the end of the action.
  • Standby Token in melee
    • Unit can Standby Action in melee.
    • You can attack only a  enemy unit in melee only the bellow cases using Standby token.
      1. If a enemy unit in melee with you do an action.
      2. If a enemy unit not in melee with you and you have a weapon with 'Versttle'.
  • The action by Standby has High Priority
    • Standby is triggered after the enemy unit's action is completed.
      But before the effects triggered by the action that triggers the Standby.
    • ex) The Charge is triggered after Standby.

1. Unit A with Charge Keyword moves and makes base contact with Unit B having Standby token.
2. Unit B's standby token is triggered and Unit B can attacks Unit A first.
4. After Unit B's attack is resolved, Unit A's Charge is triggered and Unit A can attacks Unit B.

The Charge could be Relentless or Steady.

STATIONARY

  • Cannot perform moves except Pivot.

STRAFE

  • Move left or right without a pivot
  • The unit with HOVER: GROUND/AIR X keyword is allowed.
  • Do a strafe move as part of a movement action.
  • Reduces its maximum speed by 1 to a minimum of 1.

SUPPRESSIVE

  • Give one suppression to the target.
  • In the ranged attack, the depender gains an additional suppression token.
  • .Although the attack pull includes many SUPPRESSIVE keywords, the depender gains only one suppression token by SUPPRESSIVE, because the Suppressive keyword has no X numberical value.

SUPPRESSION TOKEN

  • Suppressed: The number of suppression tokens is equal to or greater than the courage value.
    • In the Rallying step, the unit rolls one white defense die for each suppression token.
    • Remove one suppression token for each BLOCK and SURGE result.
  • Panicked: The number of suppression tokens is equal to or greater than twice the courage value.
    • Cannot perform any action or free action
    • Drop any claimed objective tokens.
    • Remove suppression tokens equal to the unit's courage value at the end of the activation.
  • Recover removes all suppression tokens.
  • If there were any Hit or Cri results in the attack pool it should be a ranged attack.
    Gain one suppression token. Vehicle does not gain.
  • Only if the unit is suppressive, improve its cover by 1. (No cover to lite / lite to heavy)
  • Droid troopers
    do not improve their cover while they have one or more suppression tokens.
    cannot be suppressed, though they can still be panicked.
  • Null Courage
    Not gain suppression token. (Dark Trooper, Darth Vader)

-------[ T ]


Tempted

  • If a friendly unit is defeated and the attacker is at Range 3 of the unit, the unit can do one of the below actions.
  • - Free Attack Action.
  • - Speed-2 move
  •    ==> Agile, Tactical, Climb, Base contact are not allowed.
  • Tempted is triggered only once per Round.

Terrian

Three Primary type
  • Scatter Terrain
- These are small crates, rocks, or shrubs.
- They don’t impede movement much and typically provide light cover.
- Barricades are a special type of scatter terrain that specifically grants heavy cover to trooper units but does not impact vehicle movement.
  • Area Terrain
- This type includes terrain features with defined boundaries
- Such as forests, craters, or fields of rubble.
- Movement through area terrain reduces the unit's movement speed by one.
- Area terrain typically offers cover, depending on height and agreed-upon boundaries set before the game.
  • Obstacle Terrain
- These are large or impassable objects like walls, cliffs, or buildings.
- Walls, buildings, cliffs—these are generally large or high barriers.
- Units must perform a special action like Climb or Clamber to go over or move through obstacle terrain.
- Vehicles, particularly ground-based ones, might not be able to pass through or over obstacle terrain unless they have a specific rule allowing them to do so (like the "Climbing Vehicle" keyword).

 

Classified based on difficulty
  • Open Terrain
Easy to traverse, with no movement penalty.
  • Difficult Terrain
Slows movement, typically reducing a unit's speed by one.
  • Impassable Terrain
- Blocks movement entirely for certain units unless special rules apply.
- Extremely tall walls, buildings, mountains—terrain that is generally too large to pass.
- Units cannot move through or end their movement on impassable terrain unless they have a special rule allowing it.

 

Token Related Keywords.

  • At the start of the Activation Phase (After the Command Phase)
Target X With an order token Gain X Aim tokens
Defend X With an order token Gain X Dodge tokens
Independent: X Without an order token Gain X Tokens
Reliable X Start of Activation Phase Gain X Surge tokens
Retinue:
    Unit Type X
There is a Friendly unit
type X at range 2
Gain one Dodge or one Aim token.
Disciplined X With an order token Remove up to X suppression token.
Fire Support With an order token Gain one Standby token
  • After the standard Move
    • Standard Move ==> Move/ Move action/ Compulsory Move/ Jump/ Scout/ Reverse/ Strafe/ Withdraw
    • Not Standard Move ==> Climb/ Pivot/ Speed-X move
Agile Gain a Dodge token
Tactical Gain an Aim Token
  • After use
Nimble After spending any Dodge token from itself or others.
ex) Use a dodge with 'Exampler'
Gain a Dodge token.

ex) After spending 2 of 5 dodges, the unit will have three dodges.
  • Give or take
Keyword Target Range LOS Token
Take Cover X X friendly units 2 X Give only 1 Dodget token for each unit
Bolster X X friendly units 2 X Give only 1 Surge token for each unit
Spotter X X friendly units 2 X Give only 1 Aim token for each unit
Inspire X Other friendly unit(s).
At the end of Activation
of the unit
2 X Remove total X Suppression tokens.
Master
Storyteller
X of the friendly units.
X is the number of rounds.
2 X Give 2 Surge tokens for each unit.
Calculate ODDS
(LOS)
One friendly unit 2 O Give one AimDodge, and Suppression tokens
Strategize X X friendly units 2 X Give one Aim and Dodget for each X units.
Gain one Suppression Token.
Quick Thinking Self
2 X Gain one Aim and one Dodget.
AID: Affiliation
(LOS)
one of the friendly Affiliation units 2 O When the unit gains an Aim, Dodget, or Surge, the unit gives it to the other unit. But, the unit gains one Suppression Token.
Exemplar (LOS) Other friendly units,
same faction or affiliation
2 O Another unit can use one Aim, Dodget, or Surge of the unit.
Demoralize X After Rally Step
to any enemy units
2 X Give X suppression tokens.
ex) 2 suppression tokens on 1 unit.
1 suppression token on 2 units.
Observe X (LOS) An Enemy unit 3 O Give X observation tokens to an enemy unit.
Teamwork X X, specified allied unit. 2 X Either specified unit gains only one of the same type of Aim or Dodge token when the unit gains the tokens.

ex) If Chewbacca gains 3 dodges, Han also gains 1 dodge.

 


Tow Cable

  • If the enemy unit is wounded with the weapon with the 'Tow Cable'
  • The player can pivot the enemy unit and give an Immobilized token.

Transport

  • During Setup, choose one Corps or Special Force Trooper unit, and give the chosen unit faceup order token at the first round.
  • If the chosen unit is undeployed when the unit is deployed, the chosen unit can be placed at a speed-1 distance from the Transport unit after the Transport unit is deployed.
  • If the chosen unit is deployed before the Transport unit, there is no effect on the Transport Keyword.
  • After transporting the chosen unit, it should be the same height as the unit. Because "speed-1" does not allow for changing height.

Trooper

Clone Trooper - Clone Trooper can use one Aim, Dodge, or Surge token of another Clone Trooper.
- The other Clone Trooper should be in Range-2 and LOS.
Creature Trooper - Get the advantage of Cover from Suppression Token as long as the unit is suppressed.
- Can pivot, even while they are engaged.
- Do not receive cover from barricades, but other terrain.
- Can attack and withdraw during the same activation, but can not move into melee.
Droid Trooper - Do not have the benefit of Cover from Suppression Token, They cannot be suppressed.
Emplacement Trooper - Can Reverse.
- Can Pivot, even while they are engaged.

 


-------[ U ]

UNHINDERED

  • Do not reduce maximum speed for the difficult terrain.

Unstoppable

  • Use two order token.

-------[ V ]

Vader's might (PIP)

  • Vader's might may be used to place an embarked unit out of a transport.

-------[ W ]

WEEK POINT X

  • The enemy unit inside your rear arc gains IMPACT X.

Wounded

  • "Wounded" does not mean being defeated.
  • "Wounded trooper" is the unit having a wound token.
Wounded trooper unit Wounded or
one or more minis have been defeated.

WheelMode

  • At the start of its activation the unit can enter wheel mode.
  • Do Increase the maximum speed to 3 until the end of that activation.
  • Gain COVER 2
  • Cannot attack or flip active shield tokens, Cannot use shield token to defend.
  • Back to the stand mode at the end of the round.
  • (Use ball-form droideka minis)

-------[ Y ]

You Serve Your Master Well [PIP]

  • The effect triggered by move action is triggered after the move action by this pip card.
  • Suppressed means that the number of suppressed tokens is equal to or greater than the courage value.
  • The Droid is not suppressed.

 
 

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