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BoardGame/스타워즈 리전 정보 (Star Wars Legion)

Keyword Description - v.2.5.6

by s_signal 2024. 1. 12.
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Keyword decsription for Star wars legion game

As v.2.5.6 released, there are so many changes.

This documents are not updated anymore.

Refer to other documents.

v.2.6.0 에서 많은 변경이 있어 더이상 업데이트 하지 않음.


[ Effect Chart ]

 

  • Count for each type.
  Crit Hit Surge Blank
White 1 1 1 5
Black 1 3 1 3
Red 1 5 1 1

 

  Defense Surge Blank
White 1 1 4
Red 3 1 2

 

  • Percentage with surge.
   
W 2/8
W S-H 3/8
W S-C 3/8
B 4/8
B S-H 5/8
B S-c 5/8
R 6/8
R S-H 7/8
R S-C 7/8
--------------------------- ------------------------------
W 1/6
W S 2/6
R 3/6
R S 4/6


-------[ A ]

AGILE X

  • Get X dodges tokens for each standard move (free move action)
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token

 

AI: ACTION  (specific pre-programmed action)

  • When without a faceup order token.
  • Must Do the actions listed as its first action.
  • If cannot, do free other action as normal.
  • Face up order token means that a order token is placed when during Command Cards and Played state.
  • AI: Move - Don't need to move at maximum speed. Pivot is also a move action.

AID: AFFILIATION

  • Give an aim, dodge, or surge token.
  • To another friendly unit (listed) at range 1 and LOS
  • Get one suppression.
  •  

ALLIES OF CONVENIENCE

  • Issue orders to friendly Mercenaries regardless of affiliation.
  • Add one extra Mercenary unit regardless of rank if there is at least one unit with the Allies of Convenience keyword,
  • Though they cannot take more units of a particular rank than normally allowed.
  •  

ARMOR X

  • Cancel up to X hit resuts.
  • In the Modify Attack Dice Step.
  •  

ARSENAL X

  • In the Form Attack Pool step.
  • Use X weapons for the attack pools, and each combination of weapons may form a new attack pool.
  • Each weapon may only be added to one attack pool.
  • Weapons with the same name can be added to separate attack pools.
  •  

AUTHORITATIVE

Issue an order to other unit at range 1-2 instead the unit with the keyword.
Once per Command Phase.
 


-------[ B ]

BARRAGE

  • Can Do two attack actions.
  • Don't use this with ARSENAL

BEAM ( fires a continuous beam of energy )

  • Can do additional attack to a different enemy unit at range 1 of the previous defender
  • The additional unit should be in LOS of the unit (attacker)
  • The additional unit should be beyond the maximum range of the weapon
  • Fire Support is not allowed with BEAM attack.
  • The additional defender is decleared one at a time, not all at once.

BLOCK

  • Spend dodge token.
  • Change SURGEs to BLOCKs

BOLSTER X

  • Give surge tokens
  • To up to X units at range 1.
Take Cover X At range 1 Give X Dodget tokens
Bolster X At range 1 Give X Surge tokens
Spotter X At range 1 Give X Aim tokens

BOUNTY

  • After setup.
  • Put the victory token one of the enemy units, Commander or Operative.
  • Get the victory token when the unit with BOUNTY keyword defeats the enemy
  • (It will be a victory point at the end of the game if the unit is on the battle field.)

 


-------[ C ]

CACHE

  •  

CALCULATE ODDS

  • Give one aim, one dodge, and one suppression tokens to A unit at range 1 in LOS.

CHARGE

  • After move action and being ready to start a melee.
  • Do free melee attack.
Relentless After a move action not only standard move, do a Free attack action
Charge After a move action not only standard move, do a Free melee attack
Steady After a move action not only standard move, do a Free ranged attack

CLAIM

  • Do base contact with the unclaimed objective token.
  • Flip the token to its claimed side using one action.
  • The token moves around with the unit.
  • Creature, Emplacement trooper cannot perform the claim or sabotage/repair action.

CLIMB and CLAMBER

  • Move as normal, except that it must use the speed-1 tool.
  • This is not a Standard Move.
    • Not possible: AGILE (gain dodge), TACTICAL (gain aim token)
    • Possible: CHARGE (free melee attack), STEADY (free range attack),  RELENTLESS (free attack)
Move action taller than silhouette difficult terrain ---
terrain reduce maximum speed by 1 move action
Jump X up to height X and terrain speed of the unit. one time in an activation.
Scale up to height 2 speed 1 move action
terrain speed of the unit. move action
Climb up to 1 height speed 1 move action

CLIMBING VEHICLE

  • Do climb or clamber like a trooper.

Cohesion

  • If the unit was not placed in the cohesion rule for any reason, then in the next activation, the unit's first action has to be the move action.

CUMBERSOME

  • The unit cannot perform a move prior to performing an attack using that weapon during the same activation
  • unless the move is a pivot.

COMPEL

  • Make another friendly unit do a free move action and get one suppression token.
  • If another friendly unit at range 1-2 is suppressed but not panicked after the Rally step.

COMPULSORY MOVE

  • The unit should perform a full move at its maximum speed as possible.
  • Not a move action, so it does not trigger abilities after move actions.
  • If the maximum speed is reduced, use the current maximum speed.
  • To be placed legally, the unit can shift backward along the movement tool by a distance no greater than half the length of its base.

 

CONTINGENCIES X

COORDINATE:UNIT NAME/ UNIT TYPE

  • When the unit issued an order.
  • Issue an order to one of the units listed at range 1.
  •  

COUNTERPART: A

  • The unit, A, uses the abilities of the unit.
  • Wounds can be assigned by the player, but the unit (counterpart mini) must be defeated first.
  • Upgrade cards and skills without weapons could be commonly used.
  • Upgrade cards and skills with weapons are usable only for the mini-equipped.
  • Upgrade cards and skills disappear when the unit is defeated.

COVER

  • Cover having a numerical value that is improved or reduced— light cover has a value of 1, heavy cover has a value of 2, and no cover has a value of 0.
  • emplacements and creatures and repulsors that are not hover:ground do not provide cover.
  • ground vehicles and hover:ground repulsors are LOS blockers and provide cover.
  • The numerical value of cover cannot be increased above 2 for any reason.
  • Walkingground vehicles with legs typically provide light cover. ==> Old version
  • Wheeled or treaded ground vehicles provide heavy cover.
  • Trooper
    • 3 of 6 obscured means they have cover
      2 with heavy 1 with light means they have heavy
       
    • If LOS to any part of the defending miniature’s silhouette is blocked by terrain other than terrain in base contact with the attacking unit leader and a part of the silhouette is still visible, the defending miniature is obscured.
    • If the attacker has LOS to only some of the miniatures in the defending unit, the defending unit cannot supper wounds greater than the total wound threshold of miniatures that are in LOS.
  • Ground Vehicle
    • A ground vehicle miniature's silhouette must be at least 50% obscured from any point of the attacker's silhouette to count as obscured.
    • Barricade is of no use to AT-ST.
    • Larger vehicles will have a harder time having 50% of their silhouette obscured.

 

COVERT OPS

 

CRITICAL X

Change up to 2 attack SURGEs to CRITICALs.


CUNNING

In Command Phase
When there would be a tie for priority with the command card that belongs to a unit with the Cunning keyword.
Treat the Command Card as having one fewer pip.

Cycle

  • At the end of a unit’s activation, ready each of its exhausted upgrade cards with the Cycle keyword that was not used during that activation.

 


-------[ D ]

DANGER SENSE X

  • While defending.
  • Roll extra dices for each suppress token up to X.
  • May not remove suppress tokens up to X.
  • Similar: IMPERVIOUS (pierce)

Dauntless

  • Do a free move action but gain one suppression token
  • Not be affected by the Compel

Defend X

  • When the unit is issued an order.
  • Gains X dodge tokens.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token

DEFLECT

  • Change defense SURGEs to BLOCKs for each dodge token during Roll Defense Dice step
  • Give wound tokens to the attacker for each defense SURGEs.
  • Defender can still suffer wounds regardless of the attacker is defeated.
  • Spend any dodge tokens to cancel one hit result during the Apply Dodge and Cover step as normal, but does not get the benefits of the deflect keyword
  •  

DEMORALIZE X

  • After the Rally step.
  • Give up to X suppression tokens to enemy units at range 1-2
  • There is no requirements for LOS.

DETACHMENT: UNIT NAME/ TYPE

  • Must be deployed with the unit specified name or type.
  • Must be placed at speed-1 of a specified unit leader. It could not be in deployment zone.

DIFFICULT TERRAIN

Reduce the maximum speed by 1 to move over the terrain.
 

DIRECT: UNIT NAME/ TYPE

During the Issue Orders step.
Issue an order to a friendly unit at range 1-2 that is specified.
 

DISCIPLINED X

  • When the unit is issued an order.
  • Remove up to X suppression token.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token


 

DISENGAGE

  • When the unit is engaged with a single enemy unit.
  • Do move action as normal.

 

Displacement

  • Units may be displaced in the below cases.
    • Ground Vehicles moving through or into Trooper Units.
    • Repulsor Vehicles ending a compulsory move on Trooper Units.
  • Cannot be placed in base contact.
  • Creature, Emplacement, and Engaged trooper cannot be displaced and moved through.
  • Steps
    • Set aside miniatures touched by the moving unit.
      • For a ground vehicle, all touched units are in the path of the unit.
    • Place the miniatures set aside at a speed-1 move from their original positions.
    • Gain a suppression token per activation.

DISTRACT

  • Free card action.
  • Choose an enemy trooper unit at range 1-2
  • The chosen enemy unit must attack the unit with all eligible weapons, if able.
  • The enemy unit can attack another unit without using weapons
  • Loss inconspicuous.

DIVINE INFLUENCE

  • When the C-3PO is at range 1.
  • Gain Guardian 2: C-3PO.
  • Cancel CRITICALs as if they were HITs
  •  

DUELIST

  • In a melee attack and Reroll Attack Dice step.
  • Gain PIERCE 1, for spending at least aim tokens.
  • Gain IMMUNE: PIERCE, for spending at least one dodge token.

-------[ E ]

EMBARK AND DISEMBARK

  • Allow a unit to enter or exit a vehicle with the TRANSPORT X or LIGHT TRANSPORT X.
  • Any abilities triggered after a unit performs a move  are triggered after EMBARK or DISEMBARK if able.
  • The case for a unit not to can EMBARK or DISEMBARK.
    • Maximum speed is 0.
    • With claimed objective token.
    • With SPEED-X.
  • If the vehicle has performed more than one standard move during the current round, the unit cannot perform additional actions for any free actions.
  • EMPARK
    • Base contact first and the unit is being transported on the vehicle.
  • DISEMBARK
    • Place the unit in base contact with the vehicle and performs a speed-1 move.
    • In this time, the unit cannot move to base contack with any enemy.
    • The vehicle 

creature trooper unit type cannot embark disembark


ENRAGE X

When the unit has wound tokens greater than or equal to X.
Gain CHARGE.
Set the courage value '-'
Lose any suppression tokens.
 

ENTOURAGE: UNIT NAME

 

EXPERT CLIMBER

  • Can move a vertical distance up to height 2.

 


-------[ F ]

FIELD COMMANDER

It is allowed that the unit with FIELD COMMANDER is counted as a commander during Army Building.
The unit could be a commander with the command card has no commander or operative.
If the unit is the commander, it's courage value as 2 with checking for panic.
 

Fire Support

  • If the unit has LOS to at least one miniature in the enemy unit and has a faceup order token.
  • It can add one eligible weapon to the attack pool
  • After that, the unit's faceup order token facedown.
  • Fire support is not an attack action. It only adds weapons to another friendly unit.
  • Standby token does not be removed.
  • The attacking unit determines cover, LOS, and surges.
  • Only one unit can do Fire Support with an attack.
  • The unit can Fire Support even if it would panic.

 

Force Push

  • Make enemy trooper unit at range 1 speed-1 move. (All miniatures in the unit)
  • Even if it is engaged.
  • But the enemy unit's speed is zero (ex. immobilize token). The unit cannot perform a move of any kind.
  • Height should not be changed.

-------[ G ]

Give In To Your Anger (PIP)

  • This is not 'Issue an order' because the order token is issued after the Command Phase.
  • Not trigger effects for the Command Phase.

 

GUARDIAN X

  • When a trooper unit at range 1 and in LOS is defending against a ranged attack.
  • The unit uses a Guardian while the unit is engaged.
  • Cancel up to X HITs in the Modify Attack Dice step
  • Do depend ranged attack process as normal without dodge token.
  • Surge tokens and surge charts are allowed. PIERCE of the attacker is allowed.
  • Multiple units can use the GUARDIAN X
  • GUARDIAN cannot be used for a unit 'being transported' or a unit with UNSTOPPABBLE

 

Guidance

  • Give one non-attack action to another unit.
  • This is an action, so an additional action is triggered.
  • If it is a move action, Charge, Relentless, Steady could be triggered.
  • A unit is allowed only one attack action per turn (activation). If yoda uses two guidance to the same unit, the unit can perform only one attack action in Yodas activation. But, Yoda and unit A can perform an attack, or unit A and unit B can perform an attack in Yodas activation using Guidance.
  • https://forums.atomicmassgames.com/topic/11035-guidance-and-relentless-interaction/

 


-------[ H ]

HIGH VELOCITY

  • Defending unit cannot spend dodge tokens during the Apply Dodge and Cover Step.
  • All weapons in the attack pool should include the High-Velocity keyword.
  • Guardian can use dodges if able. (Obi-Wan's Mastery)

Hold at any cost (pip)

  • 3 corps units gain an order token.
  • every corps gets an aim token and every emplacement gets a standby token even without order tokens

 


-------[ I ]

INFILTRATE

  • During the Deploy Units step.
  • The unit may deploy anywhere on the battlefield that is beyond range 3 of each enemy unit.
  • If there are no enemy units on the battlefield, the unit may deploy anywhere on the battlefield.

IMPACT X

  • During the Modify Attack Dice.
  • If the defender has the ARMOR.
  • Do change HITs to CRITICALs up to the value of X.
  • IMPACT has priority over the defender's effect.
  • A numbered keyword is stacked. - Grenade's Impact is increased up to the number of minis in the unit.
  • Attack result -> Cover X cancels X hits  -> Impact

IMPERVIOUS

  • Roll a number of exter defence dice equal to the total PIERCE X value of weapons in the attack pool.
  • Similar: DANGER SENSE (suppression)

INCONSPICUOUS

  • When the unit has at least 1 supression token.
  • The enemy unit must attack another unit if able.
  • During Rally step, the unit may choose not to remove suppression tokens.
  • During the End Phase, as normal, that unit still removes 1 suppression token. 

INDEPENDENT: A and B

  • At the start of the Activation Phase.
  • Gains the listed tokens if the unit does not have an order token.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token

INDOMITABLE

  • During Rally Step.
  • Rolls Red defense dice instead of white.

INSPIRE X

In Rally step.
Remove up to X total suppression tokens from other friendly units at range 1-2.

ION X / ION Token

  • Only for a vehicle or droid trooper.
  • Flip active shield tokens for each hit or critical up to X.
  • Give a defender ION X tokens, if it suffers wonds.
    • Lose one action for each ion token. (defender)
    • Remove any ion tokens at the end of activation. (defender)
    • The defender can still perform free action, even if it loses all actions.

-------[ J ]

Jump X

  • Treat this action as a move action, but the unit can pass over or end its movement on top of a terrain that is height X or lower, measured from the unit's starting position.
    • If the unit has Jump2, it can use Jump skill from Height X to the ground.
  • The unit can end its movement at any height lower than its starting position, regardless of the value of X.
    • If the unit stops on the platform, it needs to Jump or Climb to get down.
  • Ignore the effects of difficult terrain using Jump X.
    • The unit goes over the platform lower than High X.
  • Ignore the ground vehicles, but the unit cannot end its move overlapping the base of a ground vehicle.
  • If the unit stops on the platform, it needs Jump or Climb to get down.
Move action taller than silhouette difficult terrain ---
terrain reduce maximum speed by 1 move action
Jump X up to height X and terrain speed of the unit. one time in an activation.
Scale up to height 2 speed 1 move action
terrain speed of the unit. move action
Climb up to 1 height speed 1 move action

 


-------[ K ]


-------[ L ]

LATENT POWER

  • At the end of the activation.
  • Gain 1 suppression token.
  • Role 1 red defense dice.
    • SURGE: Give 2 suppression and 2 immobilize tokens to an enemy unit at range 1.
    • BLANK: Remove a wound or poison token from a friendly non-droid Tropper unit at range 1 of this min.

 

LETHAL

  • During the Modify Attack Dice step.
  • The attack pool gains Pierce 1 for each aim token spent.
  • The attacking unit may not reroll dice with any aim tokens spent in this way.
  • Reroll with aim token is in Roll Attack Dice > Reroll dice Step before Modify Attack Dice.

 

Low Profile

  • This effect is triggered after "Apply Dodge & Cover".
  • While defending against a ranged attack, if a unit has cover, cancel one additional hit result.
  • If the unit has no cover by blast or sharpshooter, there is no effect with Low Profile.

LONGSHOT

  • During the Declare Defenders step
  • Increase the maximum range of that weapon by 1 for each aim token.
  • The attacking unit may not reroll dice with any aim tokens spent in this way.

 


-------[ M ]

MARKSMAN

  • After converting attack surges.
  • Improve attack dice result for each aim token.
  • Similar: JAR'KAI MASTERY (In melee attack, Dodge tokens)

Mastery

Ataru Yoda
  • Can Do up to two attack actions. (for an action or free action)
  • Get one dodge token after the unit performs an attack.
  • Get one aim token after it defends.
  • DEFLECT
Sore Su Obi-Wan
  • While the unit is defending any attack types (ranged or melee) or using the Guardian.
  • If it spends a dodge token at any point in the attack sequence.
    (This is to allow to spend a dodge for Guardian in the Modify Attack Dice step)
  • The unit gains Surge to Block.
  • The attacking unit suffers one wound for each defense surge result.
Djem So Anakin
  • During the Apply Dodge and Cover step defending against ranged or melee attacks.
  • 0. Spend any dodge tokens in 'Apply Dodge and Cover Step'.'Apply Dodge'
    Apply Dodge > Determine Mini > Determine Cover > Cancel Result
  • 1. Gain Surge to Block.
  • 2. When at least one HIT or CRITICAL is canceled in defending, give one wound token to the attacker.
    Barricade
     can work for Djem So Mastery.
  • The defender can still suffer wounds regardless of whether the attacker is defeated.
  • This is not a Deflect. No use if the attacker has IMMUNE: DEFLECT
JAR'KAI Ahsoca

Asajj
  • When the unit is in melee attack.
  • Improve 1 attack die result for each dodge token.
  • ( BLANK to HIT, HIT to CRITICAL, and BLANK to CRITICAL for two dodges. )
  • Similar: MARKSMAN (After converting attack surges, Aim tokens)
     

 

Melee

  • If a unit leader is placed with an enemy unit in based contact, it is in melee.
  • In a melee attack, the mini that has no LOC to the enemy unit can add its weapon to the attack pool.

 Move through

  • You can move through small base troopers, both enemy or friendly.
  • Cannot move through emplacement or creature troopers.

 My Ally is the Force

  • All units are issued order in the command phase by pip or upgrade card gains dodge token.

 


-------[ N ]

NIMBLE

  • To defend against an attack
  • After the unit spends at least one dodge token
  • Gain one dodge token.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token

 


-------[ O ]

Observation Token

  • Face up order token means that a order token is placed when during Command Cards and Played state.
  • The attacker rerolls one attack dice for each observation token.

Order token


-------[ P ]

Paniced

  • Instand of using its own courage value, it may use the courage value of a friendly commander unit at range 1–3.
  • If a unit begins its Perform Actions step while panicked, it cannot perform any actions or free actions and drops any claimed objective tokens it may have.
  • At the end of the unit’s activation, it removes suppression tokens equal to its courage value. 

PIERCE X

  • Cancel block results in the result of defense dice.
  • If the enemy uses Guidian, split X value between Defender and Guidian the attacker's choice.

PIVOT, FULL PIVOT

  • Can change the orientation of its base up to 90 degree. (FULL PIVOT allows 360 degree)
  • PIVOT is one of actions.
  • PIVOT could be free action with the REPOSITION.

PRECISE X

  • During Reroll Attack Dice step.
  • Reroll up to X additional dice per aim tokens.ijp

Primitive

  • After resolving any Impact X keyword.
  • Changes a critical result to a hit against units with Armor or Armor X.

 

PULLING THE STRINGS

  • Choose another friendly trooper unit at range 1-2.
  • The choosen unit may perform a free attack or move action.

-------[ Q ]


-------[ R ]

Range

  • Range is always measured as the shortest distance possible between two objects.
  • Range for attack is from unit leader to enemy mini.
  • Distance to Object token is from unit leader.

 

Ranged Attack

  • Range: From attacking unit leader To the closest miniature in the defending unit.
  • Eligible Miniatures: Mini should have LOS to any mini in the defending unit.
  • Cover: From the attacking unit leader to each miniature in the defending unit.
  • All minis in the unit are treated as being in the same range from unit B.
  • The entire unit would be range 2 away from B

 

RELENTLESS

  • After the unit performs a move action.
  • Can do a free attack action.
  • Similar
    • Charge: After the move action, Do a free melee attack.
    • Steady: After the move action, do a free-range attack.
Relentless After a move action not only standard move, do a Free attack action
Charge After a move action not only standard move, do a Free melee attack
Steady After a move action not only standard move, do a Free ranged attack


RELIABLE

  • gain X surge tokens at the start of the activation phase.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token

Retinue: Type

  • If there is another friendly unit or specified type unit at range 1-2.
  • Gain one aim or one dodge token.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token


REPAIR X: CAPACITY Y

  • Place one wound token on the upgrade card up to Y.
  • Remove up to X wound tokens, ion tokens, and/or damage tokens
  • Of a friendly droid trooper or vehicle unit at range 1.
  • Eventuly, the unit can remove X tokens Y times.

( Damage tokens means damaged token, disabled token, and weapon disrupted token )
 

RESILIENCY ( Vehicles )

  • When the vehicle has a number of wounds equal to or more than its resilience value.
  • Roll a red defense die, and perform the following depending on the result.
Damaged

Block
Roll a White Defense die when the unit activiates.
On a blank, One fewer action
during its activation.
Disabled

Blank
Cannot REVERSE or STRAFE (left or right without pivot).
Spend two actions to perform a non-pivot move action.
Weapon Disrupted

Surge
Oppoent chooses one of the unit's weapons.
The weapon can contribute to attack with only half of it's dice.

 

REVERSE (Move backward)

  1. Place movement tool in the rear notch, and move the unit.
  2. Place movement tool in the rear notch, and then rotate the unit to place the it's front notch onto the movement tool. After that move the unit.
  • A reverse is not a standard move
  • Use REVERSE, reduce the maximum speed by 1 and a minimum is 1.
  • The unit with Cliambing vehicle can perform REVERSE.

 


S

SECRET MISSION

When the unit is within an enemy deployment zone.
Get a victory token that will be a victory point at the end of the game if the unit is not defeated.
 

Self Destruct X

  • If the unit has at least X wound tokens.
  • Perform an attack using a unit's Self-Destruct weapon against each unit at range 1 and in LOS
  • Even if they are engaged.
  • After this attack, the unit is defeated.

SCALE

  • When the unit performs a move action (multiple times).
  • Not standard move, but Climb or unhindered.
  • Two independent effects.
    • Do Climb up to height 2.
    • Does not reduce its maximum speed for any Terrain.
  • Cannot use SCALE after withdrawing.
Move action taller than silhouette difficult terrain ---
terrain reduce maximum speed by 1 move action
Jump X up to height X and terrain speed of the unit. one time in an activation.
Scale up to height 2 speed 1 (do Climb) move action
terrain speed of the unit. move action
Climb up to 1 height speed 1 move action

Scatter

  • After performing an attack against a trooper unit with small bases.
  • Move any non-leader minis in the defending unit.
  • Not allowed to make a base contact with any unit.

 

SCOUT X 

  • When the unit is deployed.
  • Do standard move up to speed-X regardless of its maximum speed.
  • ( ignoring difficult terrain. )
  • ( Full or partial move. )
  • ( Maximum 3 )

SMALL

  • Ignored to determine LOS, cover, and range.
  • The unit is not part of the defense.

SMOKE X

  • Place X SMOKE tokens within range 1 and in LOS.
  • Improve cover by 1 for the unit at range 1 for each SMOKE token.
  • ( If there are two smoke tokens within range 1, it means the cover is 2 for the attacker and defender )
  •  

SPEEDER X

  • Ignore terrain height 1 or lower.
  • Must do compulsory move at the start or end of its activation.
  • If cannot, suffer wounders equal to its speed.
  • Over the end of the battlefield, the unit is defeated.

Spotter

Take Cover X X friendly units at range 1 Give X Dodget tokens
Bolster X X friendly units at range 1  Give X Surge tokens
Spotter X X friendly units at range 1 Give X Aim tokens

SPRAY

  • Add dies to the attack pull equal to the number of minis in the defender in LOS.

SPUR

  • When a unit performs a move.
  • Gain one suppression token.
  • To increase the unit's maximum speed by 1 for that move to a maximum of 3.

Standard Move

  • Climbing, clambering, Scale, embarking, disembarking, pivoting, reversing, and strafing are not standard move actions.
  • Move by reduced speed could be a standard move. (ex, by terrian)
  • A compulsory move action is a standard move action.
  • Move action: A standard move or climb (scale)

STANDBY

  • For a troopers or ground vehicles.
  • After an enemy unit at range 1-2 in LOC of the unit performs an attack, move or action.
    • The action includes aim, dodge, standby, and so on.
  • Spend only one standby token at a time.
  • Do a free attack action or a free move action.
  • This could be a standard move. So trigger Charge, Tactical, Relentless, Agile.
  • Can do standby action and an attack during the same activation.
  • This is not an activation of the unit, but a free action.
  • The unit has only one standby token at a time.
  • The standby token is removed if the unit performs a move, an attack action, or gains a suppression token. Not be under attack.
  • The range for standby tokens is measured from any mini in the unit, not only from the leader.
  • Ground vehicles can perform the standby action, but repulsor vehicles cannot.
  • High Priority
    • Standby occurs after an attack or move action, before the effects triggered by the action.
    • ex) The Charge following after a move action is triggered after the Standby token.
  • To prevent triggering standby
  • Ranged attack the unit with standby token.
  • Move out of standby range.

 

1. Unit A with Charge moves and makes base contact with Unit B having Standby token.
2. Unit B can not move in melee except withdraw.
3. Unit B's standby token is triggered and attacks Unit A first.
4. Unit A's Charge is triggered and attacks Unit B.

The Charge could be Relentless or Steady. For Relentless or Steady, Unit A does not make base contact.

STATIONARY

  • Cannot perform moves with any effect.

STEADY

  • After performing a move action.
  • Do free-range attack action.
  • ( Attack action is allowed only one time in an activation)
Relentless After a move action not only standard move, do a Free attack action
Charge After a move action not only standard move, do a Free melee attack
Steady After a move action not only standard move, do a Free ranged attack

STRAFE

  • Move left or right without a pivot
  • The unit with HOVER: GROUND/AIR X keyword is allowed.
  • Do a strafe move as part of a movement action.
  • Reduces its maximum speed by 1 to a minimum of 1.

SUPPRESSIVE

  • Give one suppression to the target.
  • (Is the ranged attack, the depender gains an additional suppression token)
  • (Although the attack pull includes many SUPPRESSIVE keywords, the depender gains only one suppression token by SUPPRESSIVE)

SUPPRESSION TOKEN

  • Suppressed: The number of suppression tokens is equal to or greater than the courage value.
    • In the Rallying step, the unit rolls one white defense die for each suppression token.
    • Remove one suppression token for each BLOCK and SURGE result.
  • Panicked: The number of suppression tokens is equal to or greater than twice the courage value.
    • Cannot perform any action or free action
    • Drop any claimed objective tokens.
    • Remove suppression tokens equal to the unit's courage value at the end of the activation.
  • Recover removes all suppression tokens.
  • If there were any Hit or Cri results in the attack pool it should be a ranged attack.
  • Gain one suppression token. Vehicle does not gain.
  • Improve its cover as lite cover
  • Droid troopers
  • do not improve their cover while they have one or more suppression tokens.
  • Droid troopers cannot be suppressed, though they can still be panicked.

 


T

TACTICAL X

  • When the unit performs a stand move as part of an action or free action.
  • Gain X aim tokens.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token

Take Cover

Take Cover X X friendly units at range 1 Give X Dodget tokens
Bolster X X friendly units at range 1  Give X Surge tokens
Spotter X X friendly units at range 1 Give X Aim tokens

 

Target X

  • If the unit is issued an order, it gains X aim tokens.
Target X Activation Phase With an order token Gain X Aim tokens
Defend X Activation Phase With an order token Gain X Dodge tokens
Independent: X Activation Phase Without an order token Gain X Token
Reliable X Activation Phase Start of activation Gain X Surge tokens
Retinue:
    Unit Type X
Activation Phase There is a Friendly unit
type X at range 1
Gain a Dodge or a Aim token.
Disciplined X Activation Phase With an order token Remove up to X suppression token.
-------------- -------------- -------------- --------------
Agile After Standard Move (not climb)   Gain a Dodge token
Tactical After Standard Move (not climb)   Gain an Aim Token
-------------- -------------- -------------- --------------
Nimble After spending any Dodge token   Gain a Dodge token

 
 

Terrian

  • the unit reduces its speed by 1 to a minimum of 1.

 

Token

Wound One demage - A unit leader cannot be assigned wounds unless it is the only miniature in the unit.
Immobilize Reduce speed-1 - Reduce speed-1 for each token, minimum is 0.
- Do all increase speed effects first, and then do decrease speed effects.
- Remove all Immobilize tokens at the end of the unit's next activation.
     
     

U

UNHINDERED

  • Do not reduce maximum speed for the difficult terrain.

Unstoppable

  • Use two order token.
  • Guardian is not allowed.

 


-------[ V ]

Velocity

 

Vader's might

  • Vader's might may be used to place an embarked unit out of a transport.

 


  • W

WEEK POINT X

  • The enemy unit inside your rear arc gains IMPACT X.

Withdraw

  • Must spend all actions it's available.
  • Cannot perform other actions
  • Only it can do speed-1 move.
  • If the unit's speed is 0, it can not withdraw.
  • Creature troopers may perform free actions from the Relentless or Reposition keywords before or after a withdraw move.

 

WheelMode

  • At the start of its activation the unit can enter wheel mode.
  • Do Increase the maximum speed to 3 until the end of that activation.
  • Gain COVER 2
  • Cannot attack or flip active shield tokens, Cannot use shield token to defend.
  • Back to the stand mode at the end of the round.
  • (Use ball-form droideka minis)

 

-------[ Y ]

You Serve Your Master Well [PIP]

  • The effect triggered by move action is triggered after the move action by this pip card.
  • Suppressed means that the number of suppressed tokens is equal to or greater than the courage value.
  • The Droid is not suppressed.

 

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