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Keyword Description for Star Wars Legion Game.
v.2.6.0 (released 2024.07.28)
Major Modifications for keywords after v.2.6.0
- Deployment and related keywords are changed.
- The range sharing the Green Tokens is increased from Rang-1 to Range-2.
- Backup Keyword is added - cancel up to two Hits.
- Range-1/2 Tool is added but it has the same range with Speed-1 ruler.
- All units are allowed to move through other units.
[ Effect Chart ]
- Count for each type.
Crit | Hit | Surge | Blank | |
White | 1 | 1 | 1 | 5 |
Black | 1 | 3 | 1 | 3 |
Red | 1 | 5 | 1 | 1 |
Defense | Surge | Blank | |
White | 1 | 1 | 4 |
Red | 3 | 1 | 2 |
- Percentage with surge.
W | 2/8 |
W S-H | 3/8 |
W S-C | 3/8 |
B | 4/8 |
B S-H | 5/8 |
B S-c | 5/8 |
R | 6/8 |
R S-H | 7/8 |
R S-C | 7/8 |
--------------------------- | ------------------------------ |
W | 1/6 |
W S | 2/6 |
R | 3/6 |
R S | 4/6 |
-------[ A ]
AI: ACTION (specific pre-programmed action)
- When without a faceup order token and there is no Commander at Range-3
- Must Do the actions listed as its first action.
- If cannot, do free other action as normal.
- AI: Move
It does not need to perform the standard move. Climb, Pivot, Strafe, or Reverse are allowed.
ALLIES OF CONVENIENCE
- Issue orders to friendly Mercenaries regardless of affiliation.
- Add one extra Mercenary unit regardless of rank if there is at least one unit with the Allies of Convenience keyword,
- However, they cannot take more units of a particular rank than normally allowed.
ARMOR X
- Cancel up to X hit resuts.
- In the Modify Attack Dice Step.
ARSENAL X
- In the Form Attack Pool step.
- Use X weapons for the attack pools, each combination of weapons may form a new attack pool.
- They may declare for different Defenders.
- Each weapon may only be added to one attack pool.
- Weapons with the same name should be added to same attack pools.
- If the unit is engaged and tries to melee and ranged attacks, the ranged weapon should have the 'VERSATILE' keyword.
- This attack is one attack, so it triggers only once another keyword like 'Up close and personal'.
Although 'Gunslinger' attacks twice, so it may give two dodge tokens with 'Up close and personal'.
Attack Run
- Increase or Decrease Maximum speed by 1.
AUTHORITATIVE
- Issue an order to another unit at range 1-2 instead of the unit with the keyword.
- Once per Command Phase.
-------[ B ]
Backup
- With the below condition, the Commander Or Operative can cancel up to 2 Hit results.
- Conditions
- 1. There is a Corps Trooper unit or the unit supporting Backup
at range 1/2 in LOS and not in Suppressive. - 2. The attack is from over Range-2.
- 1. There is a Corps Trooper unit or the unit supporting Backup
- Exceptions.
ex) Obi-Wan can do Backup, but he can not get any venifit of Backup, because he has a Guardian Keyword.
The unit can support Backup although it is not Corps. | RETINUE (p.54) Guardian X (p.50) Entourage X (p.49) ex) Dark Trooper provides backup to Moff Gideon. |
The unit does not benefit from Backup. | Guardian X (p.50) We're Not Regs |
BARRAGE
- Can Do two attack actions.
- Don't use this with ARSENAL
Barricade
- Heavy Cover
- Open Terrain
- Provide Cover
- Does not restrict movement.
You don't need to reduce your speed by 1 for this terrain.
BEAM ( fires a continuous beam of energy )
- Can do additional attack to a different enemy unit at range 1 of the previous defender
- The additional unit should be in LOS of the unit (attacker)
- The additional unit should be beyond the maximum range of the weapon
- Fire Support is not allowed with BEAM attack.
- The additional defender is decleared one at a time, not all at once.
BLOCK
- If the unit spends dodge token in the Apply Dodge and Cover Step.
- Get the [SURGE to BLOCK] chart.
Bounty & Hunted
- Bounty
- The unit with the Bounty keyword chooses one Commander or Operative unit.
- Gives a Bounty Token to the chosen unit.
- If the unit with Bounty Keyword defeats the chosen unit, gets 1 VP at that time.
- There is no need for the unit with Bounty Keyword to live, self-destruct is allowed.
- Hunted
- Only if there is a Bounty unit in the enemy, the Hunted unit gets a Bounty Token.
- Only the Bounty Unit can gets 1 VP by defeating the Hunted Unit.
- The Bounty Unit can get two or more VPs with the Hunted unit.
-------[ C ]
Call Me Captain (PIP)
- The defending enemy unit must be both at range 2 and in LOS of Rex.
- Rex doesn't add any weapon, but only add 3 Red Attack Dice. So the benefit from the High Velocity keyword or the attached will be.
CLIMBING VEHICLE
- Do climb or clamber like a trooper.
Cohesion
- All minis in the unit should be in 1/2 Range from the unit Leader.
- If the unit was not placed in the cohesion rule for any reason,
then in the next activation, the unit's first action has to be the move action.
Complete The Mission
- Put A Priority Mission Token on the Contested Territory.
Contested Territory: The area of the battlefield that is not part of any player’s territory. - Get [Surge: Block]
If the unit in 1 Range from the token. - Get Critical 2.
If the defender is in 1 Range from the token.
CUMBERSOME
- The unit cannot perform a move prior to performing an attack using that weapon during the same activation
- unless the move is a pivot.
CONTINGENCIES X
COORDINATE:UNIT NAME/ UNIT TYPE
- When the unit issued an order.
- Issue an order to one of the units listed at range 1.
COUNTERPART: A
- The unit, A, uses the abilities of the unit.
- Wounds can be assigned by the player, but the unit (counterpart mini) must be defeated first.
- Upgrade cards and skills without weapons could be commonly used.
- Upgrade cards and skills with weapons are usable only for the mini-equipped.
- Upgrade cards and skills disappear when the unit is defeated.
COVER
- Trooper
- Obscured Condition
- That half or the mini are obscured, which means they have cover.
LOS is obscured from the attacker's leader to the mini.
The mini should be in range-1/2 from the terrain. - Heavy Cover: at least one of the minis in the defending unit is obscured by terrain that provides heavy cover
- If LOS to any part of the defending miniature’s silhouette is blocked by terrain other than terrain in base contact with the attacking unit leader and a part of the silhouette is still visible, the defending miniature is obscured.
- If the attacker has LOS to only some of the miniatures in the defending unit, the defending unit cannot supper wounds greater than the total wound threshold of miniatures that are in LOS.
- That half or the mini are obscured, which means they have cover.
- By Suppression Token
- If the unit is suppressive, its cover is improved.
No cover --> light / light cover --> heavy cover.
- If the unit is suppressive, its cover is improved.
- Obscured Condition
- Creature Trooper
By Suppression Token like Trooper.
Do not receive cover from barricades, but other terrain. - Vehicle: No Cover
- Cancel the Hit results by Cover
- Roll White Defence Dice as many as Hit results.
- Lite Cover --> Cancel Hit results by Blocks.
- Heavy Cover --> Cance lHit results by Blocks and Surges.
CRITICAL X
- Change up to X attack SURGEs to CRITICALs.
CUNNING
- In Command Phase
- When there would be a tie for priority with the command card that belongs to a unit with the Cunning keyword.
Treat the Command Card as having one fewer pip.
Cycle
- At the end of a unit’s activation, ready each of its exhausted upgrade cards with the Cycle keyword that was not used during that activation.
-------[ D ]
DANGER SENSE X
- While defending.
- Roll extra dices for each suppress token up to X.
- May not remove suppress tokens up to X.
- Similar: IMPERVIOUS (pierce)
Deflect
- When the unit is defending against a ranged attack or using the Guardian.
Gains [Surge to Block] - If there is any Surge result, the attacker suffers one wound.
- Deflect has no effect if the attack pool includes only a weapon with the High-Velocity weapon.
Deployment
- Only the units with "Prepared Position" keyword are placed in the Setup Pahse.
- Deployment is starting with the blue player alternate. (one by one)
- Put all of the end of the movement tool touching the portion of the edge of the battlefield within
friendly territory.- Move action, Compulsory move, Scale, Infiltrate, or speed-x move is could be used for deployment.
- The start position of the movement tool should be Friend territory, but the end of the movement tool could be any where it could.
- LOS of undeployed units
- They are within any distance and in LOS of each friendly undeployed unit.
- They are beyond any distance and not in LOS of all of enemy units.
- Trigger Effect.
- The first move action is a standard move action.
- All releated keywrods are triggered.
Tactical, Agile, Charge, Relentless, Steady, Reposition.
DETACHMENT: UNIT NAME/ TYPE
- The unit can be included only if the unit name or unit type specified is included.
- The unit gets the Prepared Posion or Infiltrate, if the unit name or unit type specified has.
DIFFICULT TERRAIN
Reduce the maximum speed by 1 to move over the terrain.
DIRECT: UNIT NAME/ TYPE
- During the Issue Orders step.
- Issue an order to a friendly unit at range 1-2 that is specified.
DISENGAGE
- When the unit is engaged with a single enemy unit.
- Do move action as normal.
Displacement v.2.5
Units may be displaced in the below cases.Ground Vehicles moving through or into Trooper Units.Repulsor Vehicles ending a compulsory move on Trooper Units.
Cannot be placed in base contact.Creature, Emplacement, and Engaged trooper cannot be displaced and moved through.StepsSet aside miniatures touched by the moving unit.For a ground vehicle, all touched units are in the path of the unit.
Place the miniatures set aside at a speed-1 move from their original positions.Gain a suppression token per activation.
DISTRACT
- Free card action.
- Choose an enemy trooper unit at range 1-2
- The chosen enemy unit must attack the unit with all eligible weapons, if able.
- The enemy unit can attack another unit without using weapons
- Loss inconspicuous.
DIVINE INFLUENCE
- When the C-3PO is at range 1.
- Gain Guardian 2: C-3PO.
- Cancel CRITICALs as if they were HITs
DUELIST
- In a melee attack and Reroll Attack Dice step.
So, the unit gets these effects in addition to the normal effects of spending aim or dodge tokens - Gain PIERCE 1, for spending at least aim tokens.
- Gain IMMUNE: PIERCE, for spending at least one dodge token.
-------[ E ]
ENRAGE X
When the unit has wound tokens greater than or equal to X.
Gain CHARGE.
Set the courage value '-'
Lose any suppression tokens.
ENTOURAGE: UNIT NAME
- During the Army Building, Entourage unit is not counted as its maximum rank requirement.
- In the Command Phase, issue an order to the friendly UNIT NAME at range 2.
- The UNIT NAME can provide a Backup to the unit with Entourage: UNIT NAME keyword.
ex) Dark Trooper provide backup to Moff Gideon
EXPERT CLIMBER
- Can move a vertical distance up to height 2.
-------[ F ]
FIELD COMMANDER
- It is allowed that the unit with FIELD COMMANDER is counted as a commander during Army Building.
- The unit could be a commander with the command card has no commander or operative.
- If the unit is the commander, it's courage value as 2 with checking for panic.
Flexible Response
- The unit should include X Heavy Weapons.
Force Push
- Make enemy trooper unit at range 1 speed-1 move. (All miniatures in the unit)
- Even if it is engaged.
- But the enemy unit's speed is zero (ex. immobilize token).
The unit cannot perform a move of any kind. - Heights should not be changed.
Free Action
Range | LOS | When | ||||
Compel | Trooper Unit | After Rally Step. Suppressed, not Panicked. |
2 | X | At the beginning of Perform Action step | a free Move action gain a suppression token |
Dauntless | Itself | After Rally Step. Suppressed, not Panicked. |
- | - | At the beginning of Perform Action step | a free Move action gain a suppression token |
Ruthless | Corps Unit | Faceup order token. | 2 | O | After the unit activatives. | a free action gain a wound token |
Pulling The Strings | Trooper Unit | 2 | X | Choose a unit | a free attack or move action | |
Guidance | Specified unit | 2 | X | Choose a unit | a non-attack action |
Dauntless
- The unit is not be affected by the Compel
Ruthless
- If the unit is undeployed, the free action should be move action.
PULLING THE STRINGS
- Choose another friendly trooper unit at range 1-2.
- The choosen unit may perform a free attack or move action.
Guidance
- This is an action, so an additional action is triggered.
- If it is a move action, Charge, Relentless, Steady could be triggered.
- A unit is allowed only one attack action per turn (activation). If yoda uses two guidance to the same unit with the PIP card, the unit can perform only one attack action in Yodas activation. But, Yoda and unit A can perform an attack, or unit A and unit B can perform an attack in Yodas activation using Guidance.
- https://forums.atomicmassgames.com/topic/11035-guidance-and-relentless-interaction/
-------[ G ]
Give In To Your Anger (PIP)
- This is not 'Issue an order' because the order token is issued after the Command Phase.
- Not trigger effects for the Command Phase.
Grenade
- Only one mini can use the grenade upgrade.
GUARDIAN X
- When a trooper unit at range 1 and in LOS is defending against a ranged attack.
- Cancel up to X HITs in the Modify Attack Dice step
- The defending unit gets suppression tokens as normal.
Guardian unit is not a defender, so the Guardian unit does not get a suppression token. - A suppressed Unit can not be a Guardian.
- Surge tokens and surge charts are allowed. PIERCE of the attacker is allowed.
- Multiple units can use the GUARDIAN X, one by one.
- Guardian unit cannot benefit from backup.
- Deflect can be triggered in Guardian.
-------[ H ]
HIGH VELOCITY
- Defending unit cannot spend dodge tokens during the Apply Dodge and Cover Step.
- All weapons in the attack pool should include the High-Velocity keyword.
- Guardian can use dodges if able. (Obi-Wan's Mastery)
Hold at any cost (pip)
- 3 corps units gain an order token.
- every corps gets an aim token and every emplacement gets a standby token even without order tokens
-------[ I ]
I'm part of the squad too
- Contesting and objective token at Range 1 instead of Range 1/2
INFILTRATE
- The unit is not deployed at the beginning of activation,
the unit may deploy by placing anywhere in friendly territory. - Other minis should be in friendly territory.
IMPACT X
- During the Modify Attack Dice.
- If the defender has the ARMOR.
- Do change HITs to CRITICALs up to the value of X.
- IMPACT has priority over the defender's effect.
- A numbered keyword is stacked. - Grenade's Impact is increased up to the number of minis in the unit.
- Attack result -> Cover X cancels X hits -> Impact
IMPERVIOUS
- Roll a number of exter defence dice equal to the total PIERCE X value of weapons in the attack pool.
- Similar: DANGER SENSE (suppression)
Immune
Blast | Ignore the Blast keyword. | |
Enemy Effects | Ignore All enemy card effects and can not be targeted by any enemy card effect. | |
Melee | Enemy units cannot be placed in base contact. Does not engaged. Any melee weapon is not allowed. |
Air Speeder can attack an enemy unit right beside it. |
Melee Pierce | The attacker cannot use the Pierce. This keyword is used with the Guardian keyword during a melee attack. |
|
Pierce | The attacker cannot use the Pierce. This keyword is used with the Guardian keyword. |
|
Range 1 Weapons | The attacker cannot contain weapons with a maximum range of 1. |
Incognito
- The unit cannot be attacked beyond Rang 1.
- Cannot contest objectives and cannot provide backup.
- If the unit performs an attack or defends against an attack, the unit lose Incognito Keyword.
- The unit can choose to lose Incognito keyword at the beginning of activation.
INCONSPICUOUS
- When the unit has at least 1 suppression token.
- The enemy unit must attack another unit if able.
- During Rally step, the unit may choose not to remove suppression tokens.
- During the End Phase, as normal, that unit still removes 1 suppression token.
INDOMITABLE
- During Rally Step.
- Rolls Red defense dice instead of white.
INSPIRE X
In Rally step.
Remove up to X total suppression tokens from other friendly units at range 1-2.
ION X / ION Token
- Vehicle or Droid trooper gains X ION tokens after an attack with an ION weapon.
- If a unit has one or more ION tokens, roll White Defense Dice for the number of ION tokens.
Any Blank result ==> one fewer action. - If an attack pool includes the Ion X keyword, the defending unit must flip active shield tokens as many as Hit or Critical results. Maximum is X before any other effects.
4. Roll Attack Dice
5. Apply Dodge and Cover --> Cover, Dodge
6. Modify Attack Dice --> Flip Shield Token / Critical, Impact.
7. Roll Defense Dice
8. Modify Defense Dice --> Surge chart
-------[ J ]
-------[ K ]
-------[ L ]
LATENT POWER
- At the end of the activation.
- Gain 1 suppression token.
- Role 1 red defense dice.
- SURGE: Give 2 suppression and 2 immobilize tokens to an enemy unit at range 1.
- BLANK: Remove a wound or poison token from a friendly non-droid Tropper unit at range 1 of this min.
LETHAL
- During the Modify Attack Dice step.
- The attack pool gains Pierce 1 for each aim token spent.
- The attacking unit may not reroll dice with any aim tokens spent in this way.
- Reroll with aim token is in Roll Attack Dice > Reroll dice Step before Modify Attack Dice.
Low Profile
- During Roll Cover Pool step, (not defence) one defense dice is fixed as getting a Block result.
- No cover dice, no low profile.
LONGSHOT
- During the Declare Defenders step
- Increase the maximum range of that weapon by 1 for an aim token.
- The attacking unit may not reroll dice with aim token spent in this way.
-------[ M ]
MARKSMAN
- After converting attack surges.
- Improve attack dice results for each aim token.
- These aim tokes are not used for rerolling dice.
- Similar: JAR'KAI MASTERY (In melee attack, Dodge tokens)
Mastery
Ataru | Yoda |
|
Sore Su | Obi-Wan |
|
Djem So | Anakin |
|
JAR'KAI | Ahsoka Asajj |
|
Makashi | Asajj Dooku |
|
Melee
- If a unit leader is placed with an enemy unit in based contact, it is in melee.
- In a melee attack, the mini that has no LOC to the enemy unit can add its weapon to the attack pool.
Movement - Small Base Unit
Move action | taller than unit's silhouette | difficult terrain | Impossible |
lower than unit's silhouette | reduce maximum speed by 1 | move action Standard Move |
|
Jump X | up to height X and terrain | speed of the unit. | one time in an activation. Standard Move |
Scale | up to height 2 | speed 1 (do Climb) | move action |
terrain | speed of the unit. | move action Standard Move |
|
Climb Climber |
up to height 1 | speed 1 | move action Not standard Move |
Withdraw | speed-1 move first. It's not climb. |
speed-1 only for the first move. after first move do not attack, standby, or base contact. |
move action Standard Move |
compulsory move |
free move action at current maximum speed. |
move action Standard Move |
- Jump X
- If the unit stops on the platform, it needs to Jump or Climb to get down.
- COMPULSORY MOVE
- The unit should perform a full move at its current maximum speed.
- To be placed legally, the unit can shift backward along the movement tool by a distance no greater than half the length of its base.
- Withdraw
- The first action should be a Speed-1 move action (Standard move),
but for the second action, any action is allowed except standby, attack, or in melee. - The first Speed-1 move is a standard move action, so the unit with the Agile Keyword may gain Dodge.
- A Creature Trooper can do an Attack and withdraw in the same activation. (ex. Relentless)
But the unit can not move into melee.
- The first action should be a Speed-1 move action (Standard move),
Movement - Notched Base Unit
- A Unit can move through any other unit. But not stop on them.
- Slide along their movement tool, so you should stop when the base hits the wall.
(This is not for the unit with Speeder-X keyword) - Free Rotate before move action is added.
Free Rotate --> Only allow 90°
Reposition --> Free Pivot. It could be 360° with 'full pivot' keyword.
Notched Base Movement | Pivot | Reposition |
Free Rotate --> Move. (1 action) Move Only (1 action) Move --> Pivot (2 action) |
Rotate the unit leader’s base up to 90° to the left or right, keeping the center of the base in the same place. | Do free pivot either start or end of move action |
- The combination of Notched Base Movement.
Free Rotate --> Move (1 action)
Pivot -- (1 action)
Move -- (1 action)
Move --> Pivot (2 actions)
Reposition --> Move (1 action)
Move --> Reposition (1 action)
Free Rotate --> Move --> Reposition (1 action)
Free Rotate --> Reposition --> Move (1 action)
Reposition --> Move --> Reposition (Not Allowed - reposition is allowed Either start or end)
- Order of the reposition and relentless
https://forums.atomicmassgames.com/topic/14223-tauntaun-reposition-and-relentless-clarification/
Relentless and Reposition both are the effect after Move action.
They are not an action.
Move --> Relentless --> Reposition
Move --> Reposition --> Relentless
Movement - Speeder X
- There is no free Roation before a move action.
- The unit can move over or end its movement on terrain equal to or less than height X.
The notched base unit can not climb. - The unit stops with the below case.
when the base hits the wall, the height is over X.
when the base touches the end of the battlefield. - The unit can pivot as an action.
- Compulsory move
- Should a Compulsory move start or end of its Perform Actions step.
- A compulsory move is a Stand move, so it triggers Aglie, Target, Charge, Steady, Relentless
- Before the edge of the battlefield.
- Asset Token
- After two move actions, the unit doesn't take Asset Token.
- Only one move action with Asset Token.
Movement - Attack
Relentless | After a move action not only standard move, do a Free attack action |
Charge | After a move action not only standard move, do a Free melee attack |
Steady | After a move action not only standard move, do a Free ranged attack |
Move Through and Displayment
- Any unit can move through other units.
- But any unit can stop on others.
- Displayment has disappeared.
My Ally is the Force (PIP)
- All units are issued order in the command phase by pip or upgrade card gains dodge token.
-------[ N ]
-------[ O ]
Observation Token
- Face up order token means that a order token is placed when during Command Cards and Played state.
- The attacker rerolls one attack dice for each observation token.
Override
- If the unit gains one suppression token, one friendly unit at Range 5 may ignore AI:XX
-------[ P ]
Paniced
- Instand of using its own courage value, it may use the courage value of a friendly commander unit at range 1–3.
- If a unit begins its Perform Actions step while panicked, it cannot perform any actions or free actions and drops any claimed objective tokens it may have.
- At the end of the unit’s activation, it removes suppression tokens equal to its courage value.
PIERCE X
- Cancel block results in the result of defense dice.
- If the enemy uses Guidian, split X value between Defender and Guidian the attacker's choice.
PIVOT, FULL PIVOT
- Can change the orientation of its base up to 90 degree. (FULL PIVOT allows 360 degree)
- PIVOT is one of actions.
- PIVOT could be free action with the REPOSITION.
PRECISE X
- During Reroll Attack Dice step.
- Reroll up to X additional dice per aim tokens.ijp
Prepared Position
- During Setup, the unit can be placed within friendly territory.
- And gain one Dodge token.
Primitive
- After resolving any Impact X keyword.
- Changes a critical result to a hit against units with Armor or Armor X.
-------[ Q ]
-------[ R ]
Range
- Range is always measured as the shortest distance possible between two objects.
- Range for attack is from unit leader to enemy mini.
- Distance to Object token is from unit leader.
Ranged Attack
- Range: From attacking unit leader To the closest miniature in the defending unit.
- Eligible Miniatures: Mini should have LOS to any mini in the defending unit.
- Cover: From the attacking unit leader to each miniature in the defending unit.
- All minis in the unit are treated as being in the same range from unit B.
- Unit C4 can Attack Unit A1 and Unit B.
- C4 can add dice into the attack pool regardless of distance from C4, because the attacking range is measured from the leader C1.
- Unit B has no cover from the attack by C4, because Unit B has no cover from the unit leader, C1.
Reinforcements
- At the end phase of the first round, the unit may do free speed-1 move.
REPAIR X: CAPACITY Y
- Place one wound token on the upgrade card up to Y.
- Remove up to X wound tokens, ion tokens, and/or damage tokens
- Of a friendly droid trooper or vehicle unit at range 1.
- Eventuly, the unit can remove X tokens Y times.
( Damage tokens means damaged token, disabled token, and weapon disrupted token )
RESILIENCY ( Vehicles )
- This role is changed, refer to the Vehicle part. (2.6.0)
When the vehicle has a number of wounds equal to or more than its resilience value.Roll a red defense die, and perform the following depending on the result.
Block |
On a blank, One fewer action during its activation. |
|
Blank |
||
Surge |
REVERSE (Move backward)
- Place movement tool in the rear notch, and move the unit.
- Place movement tool in the rear notch, and then rotate the unit to place the it's front notch onto the movement tool. After that move the unit.
- A reverse is not a standard move
- Use REVERSE, reduce the maximum speed by 1 and a minimum is 1.
- The unit with Cliambing vehicle can perform REVERSE.
-------[ S ]
SECRET MISSION
- At the beginning of the [Command Phase]
if the unit is within enemy territory, it gains a secret mission token. - At the [End Pahse],
if the unit with the Secret Mission token is within enemy territory, scores 1 VP.
Self Destruct X
- If the unit has at least X wound tokens.
- Perform an attack using a unit's Self-Destruct weapon against each unit at range 1 and in LOS
- Even if they are engaged.
- After this attack, the unit is defeated.
Scatter
- After performing an attack against a trooper unit with small bases.
- Move any non-leader minis in the defending unit.
- Not allowed to make a base contact with any unit.
SCOUT X
- An undeployed unit can deploy using speed-x of Scout X keyword instead of one move action.
- As Scout is a standard move, it can trigger other effects like Agile, Tatical.
The unit does not attack in deployment. - Scout is not allowed after the unit is deployed by prepared position, Transport, Infiltrate, and others.
ScoutX, Scouting Party Y
- The unit can choose Y friendly units.
- They can do Scout X.
- They should be the same Faction or Affiliation and have no Scout X keyword.
Shield
- Cancel Hit or Critical
SMALL
- Ignored to determine LOS, cover, and range.
- The unit is not part of the defense.
SMOKE X
- Place X SMOKE tokens within range 1 and in LOS.
- Improve cover by 1 for the unit at range 1 for each SMOKE token.
- If an attacker is at range 1 of the smoke token, the defender's cover is improved by 1.
- ( If there are two smoke tokens within range 1, it means the cover is 2 for the attacker and defender )
SPRAY
- Add dies to the attack pull equal to the number of minis in the defender in LOS.
SPUR
- When a unit performs a move.
- Gain one suppression token.
- To increase the unit's maximum speed by 1 for that move to a maximum of 3.
Standard Move
- Not a standard move
- Climbing, clambering, Scale, Pivot, reverse, strafe.
- Standard Move
- Move with reduced speed. (ex, by terrain)
- Compulsory move.
STANDBY
- For a trooper or ground vehicle.
- Ground vehicles can perform the standby action.
Repulsor vehicles (Hover) cannot.
- Ground vehicles can perform the standby action.
- After an enemy unit at Range 1-2 in LOS of the unit performs an attack, move or action.
- The action includes aim, dodge, standby, and so on.
- When the enemy unit's action is finished, the enemy unit should be in Range 1-2 in LOS.
- The range for standby tokens is measured from any mini in the unit, not only from the leader.
- Do a free attack action or move action.
- This could be a standard move. So trigger Charge, Tactical, Relentless, Agile.
- Can do attack only the enemy unit triggering standby.
- This is not an activation of the unit, but a free action.
Can do an attack as a standby action and an attack in the activation during the same Round.
- The unit has only one standby token at a time.
- The standby token is removed if the unit performs a move, an attack action, or gains a suppression token.
Not be under attack like melee. - To prevent triggering standby
- Do ranged attack the unit with a standby token.
- Move out of standby range.
- High Priority
- Standby occurs first before the effects triggered by the action that triggers the Standby.
- ex) The Charge is triggered after Standby.
1. Unit A with Charge Keyword moves and makes base contact with Unit B having Standby token.
2. Unit B's standby token is triggered and Unit B can attacks Unit A first.
4. After Unit B's attack, Unit A's Charge is triggered and Unit A can attacks Unit B.
The Charge could be Relentless or Steady.
STATIONARY
- Cannot perform moves except Pivot.
STRAFE
- Move left or right without a pivot
- The unit with HOVER: GROUND/AIR X keyword is allowed.
- Do a strafe move as part of a movement action.
- Reduces its maximum speed by 1 to a minimum of 1.
SUPPRESSIVE
- Give one suppression to the target.
- (Is the ranged attack, the depender gains an additional suppression token)
- (Although the attack pull includes many SUPPRESSIVE keywords, the depender gains only one suppression token by SUPPRESSIVE)
SUPPRESSION TOKEN
- Suppressed: The number of suppression tokens is equal to or greater than the courage value.
- In the Rallying step, the unit rolls one white defense die for each suppression token.
- Remove one suppression token for each BLOCK and SURGE result.
- Panicked: The number of suppression tokens is equal to or greater than twice the courage value.
- Cannot perform any action or free action
- Drop any claimed objective tokens.
- Remove suppression tokens equal to the unit's courage value at the end of the activation.
- Recover removes all suppression tokens.
- If there were any Hit or Cri results in the attack pool it should be a ranged attack.
Gain one suppression token. Vehicle does not gain. - Only if the unit is suppressive, improve its cover by 1. (No cover to lite / lite to heavy)
- Droid troopers
do not improve their cover while they have one or more suppression tokens.
cannot be suppressed, though they can still be panicked. - Null Courage
Not gain suppression token. (Dark Trooper, Darth Vader)
-------[ T ]
Tempted
- If a friendly unit is defeated at Range 3, the unit can do one of the below actions.
- Free Attack Action.
- Speed-2 move. - Tempted is triggered only once per Round.
Terrian
- the unit reduces its speed by 1 to a minimum of 1.
Token Related Keywords.
- At the start of Activation Phase (After Command Phase)
Target X | With an order token | Gain X Aim tokens |
Defend X | With an order token | Gain X Dodge tokens |
Independent: X | Without an order token | Gain X Tokens |
Reliable X | Start of activation | Gain X Surge tokens |
Retinue: Unit Type X |
There is a Friendly unit type X at range 2 |
Gain one Dodge or one Aim token. |
Disciplined X | With an order token | Remove up to X suppression token. |
Fire Support | With an order token | Gain one Standby token |
- After standard Move
- Standard Move ==> Move/ Move action/ Compulsory Move/ Jump/ Withdraw
- Not Standard Move ==> Climb/ Pivot/ Reverse/ Strafe/ Speed-X move/ Scout
Agile | Gain a Dodge token |
Tactical | Gain an Aim Token |
- After use
Nimble | After spending any Dodge token from itself or others. ex) Dodge from Exemplar unit. |
Gain a Dodge token |
- Give or take
Keyword | Target | Range | LOS | Token |
Take Cover X | X friendly units | 2 | X | Give only 1 Dodget token for each unit |
Bolster X | X friendly units | 2 | X | Give only 1 Surge token for each unit |
Spotter X | X friendly units | 2 | X | Give only 1 Aim token for each unit |
Inspire X | Other friendly units | 2 | X | Remove X Suppression tokens. |
Master Storyteller |
X of the friendly units. X is the number of rounds. |
2 | X | Give 2 Surge tokens for each unit. |
Calculate ODDS (LOS) |
One friendly unit | 2 | O | Give one Aim, Dodge, and Suppression tokens |
Strategize X | X friendly units | 2 | X | Give one Aim and Dodget for each unit, and gain one Suppression Token. |
AID: Affiliation (LOS) |
one of the friendly Affiliation units | 2 | O | When the unit gains an Aim, Dodget, or Surge, the unit gives it to the other unit. But, the unit gains one Suppression Token. |
Exemplar (LOS) | Other friendly units, same faction or affiliation |
2 | O | Another unit can use one Aim, Dodget, or Surge of the unit. |
Demoralize X | After Rally Step to any enemy units |
2 | X | Give X suppression tokens. ex) 2 suppression tokens on 1 unit. 1 suppression token on 2 units. |
Transport
- During Setup, choose one Corps or Special Force unit, and give the chosen unit faceup order token at the first round.
- If the chosen unit is undeployed when the unit is deployed, the chosen unit can be placed at a speed-1 distance from the Transport unit after the Transport unit is deployed.
- If the chosen unit is deployed before the Transport unit, there is no effect on the Transport Keyword.
Trooper
Clone Trooper | - Clone Trooper can use one Aim, Dodge, or Surge token of another Clone Trooper. - The other Clone Trooper should be in Range-2 and LOS. |
Creature Trooper | - Get the advantage of Cover from Suppression Token as long as the unit is suppressed. - Can pivot, even while they are engaged. - Do not receive cover from barricades, but other terrain. - Can attack and withdraw during the same activation, but can not move into melee. |
Droid Trooper | - Do not have the benefit of Cover from Suppression Token, They cannot be suppressed. |
Emplacement Trooper | - Can Reverse. - Can Pivot, even while they are engaged. |
-------[ U ]
UNHINDERED
- Do not reduce maximum speed for the difficult terrain.
Unstoppable
- Use two order token.
-------[ V ]
Vader's might (PIP)
- Vader's might may be used to place an embarked unit out of a transport.
Vehicle
- The unit can not have the benefits of cover.
Only LOS is the problem.
Ground Vehicle | Repulsor Vehicle | |
Free 90 degrees Rotate to the left or right, before move action |
O | O X -> Speeder |
Pivot as an action (Not Standard Move) |
O | O |
Reverse as an action (Not Standard Move) |
O | X O -> Hover: Air O -> Hover: Ground |
Standby | O | X |
Partially overlapping Terrain | O | O |
Place on unstable part | O | O |
Block LOS | O | X O -> Hover: Ground |
Provide Heavy Cover | O | X O -> Hover: Ground |
Be obscured | X | X |
- Resiliency
- The unit get several wounds equal to or more than its resilience value, the unit gains a vehicle damage token.
- At the start of the activation,
Roll White Defence Dice ==> Blank Result ==> do one fewer action. - With Repaire keyword can remove a wound or a Damage Token.
After that, the unit never gets the Damage Token.
-------[ W ]
WEEK POINT X
- The enemy unit inside your rear arc gains IMPACT X.
WheelMode
- At the start of its activation the unit can enter wheel mode.
- Do Increase the maximum speed to 3 until the end of that activation.
- Gain COVER 2
- Cannot attack or flip active shield tokens, Cannot use shield token to defend.
- Back to the stand mode at the end of the round.
- (Use ball-form droideka minis)
-------[ Y ]
You Serve Your Master Well [PIP]
- The effect triggered by move action is triggered after the move action by this pip card.
- Suppressed means that the number of suppressed tokens is equal to or greater than the courage value.
- The Droid is not suppressed.
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